Donec mors nos separaveri
Member
1,013 posts
3,385
Seen 31st August 2023
24th October 2020, 09:57 AM
Hello,
Today, I will be addressing some claims that I keep hearing about the rings, and debunking a good bit of them. Let's get started:
1) "Each ring gives an insane amount of HP and damage bonus"
The health amount varies per ring, but no single ring gives you God-like health, and certain rings aren't even close to the 200 DB threshold.
2) "Each ring gives OP abilities"
Untrue. Only a few of the rings provide abilities, and more of these are just convenient rather than OP.
Ring of Indur - Allows you to escape jail
Ring of Mandos - Gives Doom Scythe (which does the same damage as an Elven Saber, so it's pretty tame in terms of cz weapons)
Ring of Gothmog - Allows you to spawn Goblin Supremes (the only OP ability among the rings, but it's justified compared to the bots people like Kace has)
Ring of Adamant - Lets you talk through people, but it says who you are at the end, so it's a cool party trick at best.
Ring of Raegon - Gives you Ice Ghost glow.
Note: The Ring of Mandos been forged into the Ring of Sealock, which is able to revive people, but seeing as the ring is owned by a cz character, it's going to be used scarcely, if at all.
The rest of the rings provide no added benefits whatsoever, other than minor health buffs.
3. "The Rings are too OP, they should be nerfed"
Each ring possesses a portion of the power that the One Ring has. It should be common sense that someone who wields multiple of these rings (say, 6) would be pretty powerful.
Trying to get the rings weakened just shows how some people are used to winning every fight they get in without any hardships whatsoever.
Not only that, right. There's a misconception that every ring is as OP as each other, when some of the rings provide barely any buffs whatsoever.
And, on the contrary, some of these weak rings should actually be buffed a bit.
So, yeah.
Today, I will be addressing some claims that I keep hearing about the rings, and debunking a good bit of them. Let's get started:
1) "Each ring gives an insane amount of HP and damage bonus"
The health amount varies per ring, but no single ring gives you God-like health, and certain rings aren't even close to the 200 DB threshold.
2) "Each ring gives OP abilities"
Untrue. Only a few of the rings provide abilities, and more of these are just convenient rather than OP.
Ring of Indur - Allows you to escape jail
Ring of Mandos - Gives Doom Scythe (which does the same damage as an Elven Saber, so it's pretty tame in terms of cz weapons)
Ring of Gothmog - Allows you to spawn Goblin Supremes (the only OP ability among the rings, but it's justified compared to the bots people like Kace has)
Ring of Adamant - Lets you talk through people, but it says who you are at the end, so it's a cool party trick at best.
Ring of Raegon - Gives you Ice Ghost glow.
Note: The Ring of Mandos been forged into the Ring of Sealock, which is able to revive people, but seeing as the ring is owned by a cz character, it's going to be used scarcely, if at all.
The rest of the rings provide no added benefits whatsoever, other than minor health buffs.
3. "The Rings are too OP, they should be nerfed"
Each ring possesses a portion of the power that the One Ring has. It should be common sense that someone who wields multiple of these rings (say, 6) would be pretty powerful.
Trying to get the rings weakened just shows how some people are used to winning every fight they get in without any hardships whatsoever.
Not only that, right. There's a misconception that every ring is as OP as each other, when some of the rings provide barely any buffs whatsoever.
And, on the contrary, some of these weak rings should actually be buffed a bit.
So, yeah.
Valiant
Master
790 posts
1,336
Seen 31st August 2023