15th October 2013
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Super Mario Strikers

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15th October 2013, 08:44 PM

Summary:

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side football (soccer) game developed by Next Level Games for the Nintendo GameCube. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006. The game's sequel, Mario Strikers Charged, was also developed by Next Level Games and is available for the Wii. The game's developers had worked on the NHL series before development of Strikers, which served as an influence for the fast-paced and physical nature of the game. Super Mario Strikers was the last Mario title released on the Nintendo GameCube.
Strikers is a sports game incorporating characters and themes from the Mario franchise. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as Mario Power Tennis, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage. Each team's captain can also use "Super Strikes" that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as "side kicks".
The game received a positive reaction from the media, attaining an aggregate score of 76 percent from Game Rankings. In general, reviewers lauded Striker's accessibility and multiplayer gameplay, but criticised the lack of gameplay modes and single-player offerings.

Gameplay:

Super Mario Strikers is a five-a-side football console video game comprising characters and themes from the Mario series. Each team consists of a captain character from the Mario series and three secondary Mario characters known as "sidekicks". Kritter is the goalkeeper for all sides except the "Super Team", which consists of four captain robots and a Robo-Kritter. Both sidekicks and captains have varying gameplay attributes with "balanced" and "defensive" play types available. Strikers follows the basic gameplay featured in most football video games, including the ability to dash, tackle players, and lob the ball. Despite this, characters not in possession can legitimately hit opponents with or without the ball ("Big Hit"), resulting in a more arcade-like style of gameplay. The game also features "Perfect" passes and shots, which trigger in sequence if both a pass and shot are applied close to the opponent's goal. The most powerful shot possible is the "Super Strike", which only the captain can make and will account for two points if successful. Once charged, the player must time button presses accurately on a visible gauge to trigger a successful shot at goal, resulting in a character-specific animation.
As in other Mario sports titles such as Mario Power Tennis, the player can use items—bananas, red shells, etc.—to impede the opponent. Some "power ups" can aid the user by granting temporary imperviousness while others immobilize and hinder the opponent. The central antagonist of the Mario universe, Bowser, will also appear occasionally as a non-player character to obstruct the players from each side. Strikers include six stadiums, each having barriers to prevent the ball going out of play. These stadiums only vary aesthetically and do not affect gameplay, featuring different surfaces such as grass and wood. The player can adjust the match settings to limit or expand the match time and select whether features such as the Super Strike will be included. As the player advances through the game, further adjustments can be made called "cheats", that can render goalkeepers weaker and grant an infinite number of items.
Strikers includes multiple gameplay modes such as the "Grudge Match", which is the standard single and multiplayer match mode of the game. Trainings sessions come in the form of "Strikers 101", where the player can practice individual aspects such as shooting and dashing. "Cup Battles" allows up to four players to compete in tournaments against artificial intelligence opponents to advance through more difficult cups for rewards, with "Super" denoting the higher-ranked tournaments.

Development:

Strikers was developed by Next Level Games, who revealed the game at the E3 conference of 2005 in the form of a playable demonstration. In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development team opted for an "over-the-top" style after numerous consultations with Nintendo. Next Level Games cited a connection between Strikers and NHL Hitz Pro in terms of gameplay mechanics, claiming that the latter influenced the "responsive gameplay" in Strikers, as well as the use of goalkeepers and on-field collisions. The developers revealed that the character system would be "balanced and fun", although Nintendo had "the ultimate say" in regards to character design, wanting strong and aggressive styles that did not deviate from past characterisations too much. For this reason, voice recording for Strikers required more lines and sounds than in other Mario sports titles.
Assisted by producer Ken Yeeloy, Inglehart stated in an interview a willingness to link any new feature of Strikers with the sport of football. With this, they decided to accentuate "the exciting parts" of the game, with Inglehart using the electric fences in the stadiums as an example in reference to the physicality of the sport. They also explained reasons for not using a penalty or card system, rating the power-up system as compensation for this considering power-ups are awarded to the team of a player that has been pushed or shoved.

Sources and Citations: http://en.wikipedia.org/wiki/Super_Mario_Strikers
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