Master
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Seen 14th March 2016
15th October 2013, 08:52 PM
Summary:
The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was developed and manufactured by Nintendo. It was initially released on November 21, 1990 in Japan as the Super Famicom (SFC) (officially adopting the abbreviated name of its predecessor, the Family Computer) and later released on August 23, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. Via the Super FX chip, it was able to run some of the first three-dimensional video games on consoles, beginning with Star Fox.
The SFC/SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. It remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.
History:
To compete with the popular Famicom/NES, NEC launched the PC Engine/TurboGrafx-16 in 1987, and Sega followed suit with the Sega Mega Drive/Genesis in 1988. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.
--Release--
Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success: Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.
With the Super Famicom quickly outselling its chief rivals, Nintendo reasserted itself as the leader of the Japanese console market. Nintendo's success was partially due to its retention of most of its key third-party developers from its earlier system, including Capcom, Konami, Tecmo, Square, Koei, and Enix.
"Nintendo's strongest selling point, however, was the game that came packed in with the Super NES console—Super Mario World."
On August 23, 1991, Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. The PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. Both the NES and Super NES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.
The Super NES and Super Famicom launched with only a few games, but these games were well received in the marketplace. In Japan, only two games were initially available: Super Mario World and F-Zero. In North America, Super Mario World shipped with the console, and other initial titles included F-Zero, Pilotwings (both of which demonstrated the console's "Mode 7" pseudo-3D rendering capability), SimCity, and Gradius III.
--Console Wars--
The rivalry between Nintendo and Sega resulted in one of the fiercest console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early PR coup by securing the first console conversion of Capcom's arcade classic Street Fighter II for Super NES, which took over a year to make the transition to Genesis. Despite the Genesis' head start, much larger library of games, and lower price point, the Genesis only controlled an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country would pave the way for the Super NES to win the waning years of the 16-bit generation, and for a time, hold its own against the PlayStation and Saturn. According to Nintendo, the Super NES had sold more than 20 million units in the U.S. According to a 2004 study of NPD sales data, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market.
Sources and Citations: http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System
The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was developed and manufactured by Nintendo. It was initially released on November 21, 1990 in Japan as the Super Famicom (SFC) (officially adopting the abbreviated name of its predecessor, the Family Computer) and later released on August 23, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. Via the Super FX chip, it was able to run some of the first three-dimensional video games on consoles, beginning with Star Fox.
The SFC/SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. It remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.
History:
To compete with the popular Famicom/NES, NEC launched the PC Engine/TurboGrafx-16 in 1987, and Sega followed suit with the Sega Mega Drive/Genesis in 1988. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.
--Release--
Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success: Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.
With the Super Famicom quickly outselling its chief rivals, Nintendo reasserted itself as the leader of the Japanese console market. Nintendo's success was partially due to its retention of most of its key third-party developers from its earlier system, including Capcom, Konami, Tecmo, Square, Koei, and Enix.
"Nintendo's strongest selling point, however, was the game that came packed in with the Super NES console—Super Mario World."
On August 23, 1991, Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. The PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. Both the NES and Super NES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.
The Super NES and Super Famicom launched with only a few games, but these games were well received in the marketplace. In Japan, only two games were initially available: Super Mario World and F-Zero. In North America, Super Mario World shipped with the console, and other initial titles included F-Zero, Pilotwings (both of which demonstrated the console's "Mode 7" pseudo-3D rendering capability), SimCity, and Gradius III.
--Console Wars--
The rivalry between Nintendo and Sega resulted in one of the fiercest console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo however, scored an early PR coup by securing the first console conversion of Capcom's arcade classic Street Fighter II for Super NES, which took over a year to make the transition to Genesis. Despite the Genesis' head start, much larger library of games, and lower price point, the Genesis only controlled an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. Donkey Kong Country would pave the way for the Super NES to win the waning years of the 16-bit generation, and for a time, hold its own against the PlayStation and Saturn. According to Nintendo, the Super NES had sold more than 20 million units in the U.S. According to a 2004 study of NPD sales data, the Sega Genesis was able to maintain its lead over the Super NES in the American 16-bit console market.
Sources and Citations: http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System
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Thanks, Cherry123!
Nice job, Bailey!
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Epic Signature by Thisismyname
Awesome signature by Courtney6
Ahoy! Me and my good friend Rockhopper!
LUCKY PICTURE!
Me and Damen, a rare sight!
Thanks, Cherry123!
Nice job, Bailey!
Awesome job, Gamer!
King Regent Cyberwolf of Snaildom!
Another impressive masterpiece by Gamer!
xx
Master
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Seen 4th August 2023