18th February 2019
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109 views
Should Death be Permanent?
Still Mink
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18th February 2019, 02:10 PM
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Personally I think whether death is permanent or not, there needs to be a fix to CZ. Its very unfairly balanced as the enemies have weapons that are outlawed by the Empire, so not all of this new "united force" we have can deal with it. Half of a lot of online fighters today have died and the only ones that could hold em off were people with OP health or create sabers. This creates a "pay-to-win" game as you need to pay for OP weapons in order to actually be able to win or fight in CZ. But what are your thoughts?
Personally I think whether death is permanent or not, there needs to be a fix to CZ. Its very unfairly balanced as the enemies have weapons that are outlawed by the Empire, so not all of this new "united force" we have can deal with it. Half of a lot of online fighters today have died and the only ones that could hold em off were people with OP health or create sabers. This creates a "pay-to-win" game as you need to pay for OP weapons in order to actually be able to win or fight in CZ. But what are your thoughts?
Master
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18th February 2019, 02:12 PM
I think death should be permanent because it brings more values to accounts, also if an evil person dies. They'd be dead forever, meanwhile if there was revival, they'd just be back 24h later. So all that work to kill that person, just for them to come back. Idk that's how I look at it
Me,myself,and I.
Thanks drakee
Thanks drakee
18th February 2019, 02:12 PM
In my opinion, it should, but we can make the CZ characters less OP and spawnkilling is non-existent.
When an account dies for example during a trial or something, that's when permanent death is useful. I think our solution is just to nerf the CZ characters.
When an account dies for example during a trial or something, that's when permanent death is useful. I think our solution is just to nerf the CZ characters.
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18th February 2019, 02:19 PM
I think Damen should either bring back the 24/48 spawn timer, make the bots do less damage, or revive everyone after a certain war is finished. I understand that evil people die and if they are revived, they have their weapons again but Damen should make it so they would have to be sworded again
Still Mink
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18th February 2019, 02:20 PM
frogboykindle wrote on 18th February 2019, 02:12 PM:
I think death should be permanent because it brings more values to accounts, also if an evil person dies. They'd be dead forever, meanwhile if there was revival, they'd just be back 24h later. So all that work to kill that person, just for them to come back. Idk that's how I look at it
Whats the value of an account if its dead? You can't log into it, get gold or weapons from it, can't sell it. When it's dead, its meaningless. The effort you put into the account is also meaningless. People tend to stay off their mains so that their valuable transforms account isn't dead. This leads to alt accounts having more value in terms of CZ than mains. So then what is the worth of the main? Then you have a unverified and much less meaningful account to take its place. You can't get everything back and it usually takes awhile to get it back unless you're popular or essential. Our main enemies at the moment aren't even CZ characters either, they're bots. When bots die, they come back anyway.
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Daymen
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18th February 2019, 03:22 PM
Less bosses should spawn, but we the players shouldn't have an unfair advantage either. All in favor?
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18th February 2019, 03:25 PM
Damen wrote on 18th February 2019, 03:22 PM:
Less bosses should spawn, but we the players shouldn't have an unfair advantage either. All in favor?
Make the Bosses have actual rewards for killing them, such as a weapon or an item.
That way people won't be complaining about dying because they will have a reason to die for.
Donec mors nos separaveri
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18th February 2019, 03:25 PM
Damen wrote on 18th February 2019, 03:22 PM:
Less bosses should spawn, but we the players shouldn't have an unfair advantage either. All in favor?
Aye. Maybe a weekly revive? And 50 calories dropped from ur acc when it's revived, so it becomes less nattier as a punishment and you need to vegan up to get the cals back
-Habibi
18th February 2019, 03:29 PM
Damen wrote on 18th February 2019, 03:22 PM:
Less bosses should spawn, but we the players shouldn't have an unfair advantage either. All in favor?
Thanks, but I have to agree with what Milan said, we just kill them for a little bit of gold maybe and that's it.
princess
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18th February 2019, 03:31 PM
milanmico wrote on 18th February 2019, 03:25 PM:
Damen wrote on 18th February 2019, 03:22 PM:
Less bosses should spawn, but we the players shouldn't have an unfair advantage either. All in favor?
Make the Bosses have actual rewards for killing them, such as a weapon or an item.
That way people won't be complaining about dying because they will have a reason to die for.
Less bosses should spawn, but we the players shouldn't have an unfair advantage either. All in favor?
Make the Bosses have actual rewards for killing them, such as a weapon or an item.
That way people won't be complaining about dying because they will have a reason to die for.
i want dis
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masquerade
paper faces on parade
masquerade
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hot eyebrows
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18th February 2019, 03:59 PM
I think perm death should stay and crimezone should be changed a bit. By changed I mean we should lower the OP level of the bosses that come online, and make crimezone an opportunity for everyone to take place in instead of having 3 people who have OP health. If crimezone changes, then the purpose of having perm death changes too and right now if we keep having bosses with lots of health and high damage weapons perm death is unhelpful when like 10 people die after 1 war wave on the game.
I also really like milans idea but instead of having ALL bosses having prizes there should be like a few that have prizes and a few that dont have prizes and the prizes always vary.
OH since we are on the topic of crimezone can we have some mystery please like things that detectives have to solve so they have purpose again, it's pretty boring when you are given the answers or you already know the answers because of lore. We should have something that people can't predict, something that takes time and takes people to solve.
I also really like milans idea but instead of having ALL bosses having prizes there should be like a few that have prizes and a few that dont have prizes and the prizes always vary.
OH since we are on the topic of crimezone can we have some mystery please like things that detectives have to solve so they have purpose again, it's pretty boring when you are given the answers or you already know the answers because of lore. We should have something that people can't predict, something that takes time and takes people to solve.
Foot