26th April 2019
199 views
199 views
Reigniting the flame
26th April 2019, 01:40 PM
Snaildom (Rewritten?)
Snaildom is (in my opinion) Damen's best game and the one with the most potential. Snaildom was somewhat ahead of its time but regardless a game in a dying genre. The already small community had chosen OldCP over Snaildom which eventually resulted into Snaildom dying out and eventually being sold to a new owner who didn't really care about it.
In 2017, I was able to find the Snaildom files still up despite the domain being sold to a completely unrelated Chinese company. I dumped a good amount of the files, enough to make the game functioning again. Now, I am not allowed to publish this as a personal project per Damen's request and I have no interest to considering the declining community of Adobe Flash in 2019 which will be completely deprecated in around 8 months. Regardless, I have spent countless nights getting the game to work in 2017 and once again in the beginning of 2019 (out of boredom), I've contacted Damen about the possibility of bringing it back, but to my knowledge, he hasn't really been interested. (I've spoken to him about this at least 2-3 months ago)
So, I've decided to release everything I have which is at least 95% of the game fully functioning with extra stuff for anyone who could be more interested. Now, I'm aware barely any people here know programming and only a small few are even interested in it, that's why I've made it the easiest I could to set this up. If you're interested in learning programming, this could be useful to you.
Preview:
Disclaimer: @Damen Although you don't own the game anymore, it's still your work and I respect that. Feel free to request takedown and I'll comply (though, I don't see why you would)
Download:
Server: https://github.com/pyrodash/snaildom
Game: https://github.com/pyrodash/snaildom-web
Feel free to contact me on Discord for help setting it up (please don't)
You can find my Discord on my profile. Enjoy
Ya Daddy.
1,046 posts
4
Seen 31st August 2023
26th April 2019, 01:49 PM
GenAsq5 wrote on 26th April 2019, 01:40 PM:
Snaildom (Rewritten?)
Snaildom is (in my opinion) Damen's best game and the one with the most potential. Snaildom was somewhat ahead of its time but regardless a game in a dying genre. The already small community had chosen OldCP over Snaildom which eventually resulted into Snaildom dying out and eventually being sold to a new owner who didn't really care about it.
In 2017, I was able to find the Snaildom files still up despite the domain being sold to a completely unrelated Chinese company. I dumped a good amount of the files, enough to make the game functioning again. Now, I am not allowed to publish this as a personal project per Damen's request and I have no interest to
considering the declining community of Adobe Flash in 2019 which will be completely deprecated in around 8 months. Regardless, I have spent countless nights getting the game to work in 2017 and once again in the beginning of 2019 (out of boredom), I've contacted Damen about the possibility of bringing it back, but to my knowledge, he hasn't really been interested. (I've spoken to him about this at least 2-3 months ago)
So, I've decided to release everything I have which is at least 95% of the game fully functioning with extra stuff for anyone who could be more interested. Now, I'm aware barely any people here know programming and only a small few are even interested in it, that's why I've made it the easiest I could to set this up. If you're interested in learning programming, this could be useful to you.
Preview:
Disclaimer: @Damen Although you don't own the game anymore, it's still your work and I respect that. Feel free to request takedown and I'll comply (though, I don't see why you would)
Download:
Server: https://github.com/pyrodash/snaildom
Game: https://github.com/pyrodash/snaildom-web
Feel free to contact me on Discord for help setting it up (please don't)
You can find my Discord on my profile. Enjoy
Snaildom is (in my opinion) Damen's best game and the one with the most potential. Snaildom was somewhat ahead of its time but regardless a game in a dying genre. The already small community had chosen OldCP over Snaildom which eventually resulted into Snaildom dying out and eventually being sold to a new owner who didn't really care about it.
In 2017, I was able to find the Snaildom files still up despite the domain being sold to a completely unrelated Chinese company. I dumped a good amount of the files, enough to make the game functioning again. Now, I am not allowed to publish this as a personal project per Damen's request and I have no interest to
considering the declining community of Adobe Flash in 2019 which will be completely deprecated in around 8 months. Regardless, I have spent countless nights getting the game to work in 2017 and once again in the beginning of 2019 (out of boredom), I've contacted Damen about the possibility of bringing it back, but to my knowledge, he hasn't really been interested. (I've spoken to him about this at least 2-3 months ago)
So, I've decided to release everything I have which is at least 95% of the game fully functioning with extra stuff for anyone who could be more interested. Now, I'm aware barely any people here know programming and only a small few are even interested in it, that's why I've made it the easiest I could to set this up. If you're interested in learning programming, this could be useful to you.
Preview:
Disclaimer: @Damen Although you don't own the game anymore, it's still your work and I respect that. Feel free to request takedown and I'll comply (though, I don't see why you would)
Download:
Server: https://github.com/pyrodash/snaildom
Game: https://github.com/pyrodash/snaildom-web
Feel free to contact me on Discord for help setting it up (please don't)
You can find my Discord on my profile. Enjoy
Great idea.
"Abso • lutely not a Pe • do"!
it was only hypothetical
Master
6,414 posts
8,754
Seen 25th August 2023
graphic designer
Moderator
3,098 posts
10,318
Seen 30th August 2023
26th April 2019, 03:48 PM
this is great, thank you jack! downloading it to try and learn some things. I do agree, one of Damen's best creations. It just needed more attention, more love from the community. I had the most fun probably on that game though. I remember running the Snaildom twitter for a minute, and earning imperial knight and moderator on the game. Good times.
The Great
Master
3,983 posts
10,518
Seen 10th September 2020
26th April 2019, 04:27 PM
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
26th April 2019, 04:30 PM
CoolLloyd wrote on 26th April 2019, 02:45 PM:
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
it was only hypothetical
Master
6,414 posts
8,754
Seen 25th August 2023
26th April 2019, 06:37 PM
GenAsq5 wrote on 26th April 2019, 04:30 PM:
CoolLloyd wrote on 26th April 2019, 02:45 PM:
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
Hey Lloyd! The thought has crossed my mind, but since that was a very intensive task, I decided that if I wanted to put that much effort into something, it'd better have a big chance of success as a personal project, so I ended up doing that for Club Penguin instead. I was able to make some solid progress:
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
I planned on making it a legitimate thing for a period of time but then I just gave up because the community was completely dead and I couldn't build one from scratch for a game that was already dead. I remember Snail Drop, I could never play it on iOS because I didn't have an iOS device lmao
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
Hey Lloyd! The thought has crossed my mind, but since that was a very intensive task, I decided that if I wanted to put that much effort into something, it'd better have a big chance of success as a personal project, so I ended up doing that for Club Penguin instead. I was able to make some solid progress:
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
I planned on making it a legitimate thing for a period of time but then I just gave up because the community was completely dead and I couldn't build one from scratch for a game that was already dead. I remember Snail Drop, I could never play it on iOS because I didn't have an iOS device lmao
Impressive work, Jack. It's such a pity that SnailDom's community died... I wish things were different, because you're right, it's literally Damen's best creation so far. However, I myself can't do much to help you, I'm just a humble web designer with no ambitions.
Gone
Sweet memories
Sweet memories
26th April 2019, 07:17 PM
CoolLloyd wrote on 26th April 2019, 06:37 PM:
GenAsq5 wrote on 26th April 2019, 04:30 PM:
CoolLloyd wrote on 26th April 2019, 02:45 PM:
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
Hey Lloyd! The thought has crossed my mind, but since that was a very intensive task, I decided that if I wanted to put that much effort into something, it'd better have a big chance of success as a personal project, so I ended up doing that for Club Penguin instead. I was able to make some solid progress:
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
I planned on making it a legitimate thing for a period of time but then I just gave up because the community was completely dead and I couldn't build one from scratch for a game that was already dead. I remember Snail Drop, I could never play it on iOS because I didn't have an iOS device lmao
Impressive work, Jack. It's such a pity that SnailDom's community died... I wish things were different, because you're right, it's literally Damen's best creation so far. However, I myself can't do much to help you, I'm just a humble web designer with no ambitions.
CoolLloyd wrote on 26th April 2019, 02:45 PM:
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
Hey Lloyd! The thought has crossed my mind, but since that was a very intensive task, I decided that if I wanted to put that much effort into something, it'd better have a big chance of success as a personal project, so I ended up doing that for Club Penguin instead. I was able to make some solid progress:
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
I planned on making it a legitimate thing for a period of time but then I just gave up because the community was completely dead and I couldn't build one from scratch for a game that was already dead. I remember Snail Drop, I could never play it on iOS because I didn't have an iOS device lmao
Impressive work, Jack. It's such a pity that SnailDom's community died... I wish things were different, because you're right, it's literally Damen's best creation so far. However, I myself can't do much to help you, I'm just a humble web designer with no ambitions.
it was only hypothetical
Master
6,414 posts
8,754
Seen 25th August 2023
2nd May 2019, 09:54 PM
GenAsq5 wrote on 26th April 2019, 07:17 PM:
CoolLloyd wrote on 26th April 2019, 06:37 PM:
GenAsq5 wrote on 26th April 2019, 04:30 PM:
CoolLloyd wrote on 26th April 2019, 02:45 PM:
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
Hey Lloyd! The thought has crossed my mind, but since that was a very intensive task, I decided that if I wanted to put that much effort into something, it'd better have a big chance of success as a personal project, so I ended up doing that for Club Penguin instead. I was able to make some solid progress:
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
I planned on making it a legitimate thing for a period of time but then I just gave up because the community was completely dead and I couldn't build one from scratch for a game that was already dead. I remember Snail Drop, I could never play it on iOS because I didn't have an iOS device lmao
Impressive work, Jack. It's such a pity that SnailDom's community died... I wish things were different, because you're right, it's literally Damen's best creation so far. However, I myself can't do much to help you, I'm just a humble web designer with no ambitions.
It all starts with design, that's the easiest branch of development. I don't doubt for one second that you could learn so much if only you tried.
GenAsq5 wrote on 26th April 2019, 04:30 PM:
CoolLloyd wrote on 26th April 2019, 02:45 PM:
Excellent job Jack, you're an outstanding programmer. Have you ever thought about converting the game to HTML5 instead of preserving it on Flash (I believe that's possible).
Hey Lloyd! The thought has crossed my mind, but since that was a very intensive task, I decided that if I wanted to put that much effort into something, it'd better have a big chance of success as a personal project, so I ended up doing that for Club Penguin instead. I was able to make some solid progress:
I have lost interest though, I wasn't very happy with the method I used to achieve that result because it didn't grant me complete freedom over how everything was converted. Making HTML5 games is fairly simple but the problem is converting SWF assets to png/spritesheets. I have previously attempted to create an ActionScript converter but wasn't able to make any solid progress (and didn't really have much motivation to)
If you're interested, the method I used to achieve the result in the screenshot is a framework called OpenFL. You can find it here: https://openfl.org
tennis wrote on 26th April 2019, 04:27 PM:
This is pretty nifty. Always told the old man this was- as they say- the one that got away. Do this day, remains my favorite. Do some of the OGs remember the pre-released iOS app called 'Snails Drop'?
Did you plan on trying to make this game a legitimate thing or more of a small project for the memories?
I planned on making it a legitimate thing for a period of time but then I just gave up because the community was completely dead and I couldn't build one from scratch for a game that was already dead. I remember Snail Drop, I could never play it on iOS because I didn't have an iOS device lmao
Impressive work, Jack. It's such a pity that SnailDom's community died... I wish things were different, because you're right, it's literally Damen's best creation so far. However, I myself can't do much to help you, I'm just a humble web designer with no ambitions.
It all starts with design, that's the easiest branch of development. I don't doubt for one second that you could learn so much if only you tried.
Perhaps I should try... Eh, why not?
Sherlock120Sh wrote on 1st May 2019, 03:42 PM:
Fake. He stole the code from Jesse.
Proof? False statements that damages reputations is considered as slander, if you don't know.
MuscleBob1 wrote on 1st May 2019, 05:25 PM:
Honestly Snaildom was underrated and well made. Shouldn't have been abandoned for OldCP in my opinion.
Ikr...
Gone
Sweet memories
Sweet memories