CEO of Lorefiix
Master
2,037 posts
4,757
Seen 17th November 2024
5th September 2021, 11:41 AM
Hello Everyone,
This is gonna be my first discussion so far without any Jokes or dumb humour in it, cause simply I have no energy lmao
So a few weeks ago, after countless barriers stopping me from making epidode 2, I finally finished it, uploaded it, and I'm happy with it
Episode 3 development began August 9th, almost a month ago, and oh my god... It is extremely time consuming
The reason its time consuming is because I'm not really rushing it, Episode 3 is a big episode and I wanna make it worth while. It'll be at least 15-20 minutes long.
The first scene/Intro is done, scene 2 however, I'm not even gonna explain....
Ya see, I've been doing this for 6 years.. if not more. But I have never... in my life... worked on anything so time consuming.
THIS SCENE HAS TAKEN ME ALMOST 3 DAYS... AND IM ONLY 17 SECONDS INTO THE FIGHT SCENE.
But some of you may be wondering how Damen has managed to get out 7 episodes in less than a year. And I'm still jaw dropped. His script is incredible. They are decently lengthed.
I've gotten out 2. before 2021 and during 2021. And I'm going to explain why
I mean ill go over the technical part, but the conclusion is this (Damen is smarter, more experienced, and infact just better than me lol)
The models i use compared to what Damen uses are vastly different
I have to animate each and every limb.... Hands. Arms, Spine, Feet. And I have no preanimation sets to save time. Whilst damen has to animate low poly with movements already animated for him, and plus everything he needs is already there for him. (But this does not discredit Damen is very good at what he does, however im still young and new to it)
However, we both use different engines. I use Source Filmmaker, an engine that runs csgo, gmod, half life and any other game made by valve. And it is terrible.
Unity is a game engine, its quicker, better in everyway. I've animated on it before, and its just so much easier.
(But i can't make models ;( or maps)
Anyways.
War of Drakes episode 3 should be out by atleast november or christmas times (depending on what the future holds)
This is gonna be my first discussion so far without any Jokes or dumb humour in it, cause simply I have no energy lmao
So a few weeks ago, after countless barriers stopping me from making epidode 2, I finally finished it, uploaded it, and I'm happy with it
Episode 3 development began August 9th, almost a month ago, and oh my god... It is extremely time consuming
The reason its time consuming is because I'm not really rushing it, Episode 3 is a big episode and I wanna make it worth while. It'll be at least 15-20 minutes long.
The first scene/Intro is done, scene 2 however, I'm not even gonna explain....
Ya see, I've been doing this for 6 years.. if not more. But I have never... in my life... worked on anything so time consuming.
THIS SCENE HAS TAKEN ME ALMOST 3 DAYS... AND IM ONLY 17 SECONDS INTO THE FIGHT SCENE.
But some of you may be wondering how Damen has managed to get out 7 episodes in less than a year. And I'm still jaw dropped. His script is incredible. They are decently lengthed.
I've gotten out 2. before 2021 and during 2021. And I'm going to explain why
I mean ill go over the technical part, but the conclusion is this (Damen is smarter, more experienced, and infact just better than me lol)
The models i use compared to what Damen uses are vastly different
I have to animate each and every limb.... Hands. Arms, Spine, Feet. And I have no preanimation sets to save time. Whilst damen has to animate low poly with movements already animated for him, and plus everything he needs is already there for him. (But this does not discredit Damen is very good at what he does, however im still young and new to it)
However, we both use different engines. I use Source Filmmaker, an engine that runs csgo, gmod, half life and any other game made by valve. And it is terrible.
Unity is a game engine, its quicker, better in everyway. I've animated on it before, and its just so much easier.
(But i can't make models ;( or maps)
Anyways.
War of Drakes episode 3 should be out by atleast november or christmas times (depending on what the future holds)
Quote:
Lol and fart
Daymen
Administrator
5,165 posts
37,117
Seen 23rd June 2024
5th September 2021, 01:08 PM
The animation quality is high because you spend good time on it
If I needed to animate fingers, mouths, eyes it would take me longer for sure
Also,question, do you animate the whole film in one project and then export?
I animate a shot, then render it, then delete the animation timeline and do the next shot. Then in premiere I put all the shots together to make the movie. It makes it nice and quick and I can easily just delete stuff I dont want as I go. Episode 6 was made up of 319 shots
If I needed to animate fingers, mouths, eyes it would take me longer for sure
Also,question, do you animate the whole film in one project and then export?
I animate a shot, then render it, then delete the animation timeline and do the next shot. Then in premiere I put all the shots together to make the movie. It makes it nice and quick and I can easily just delete stuff I dont want as I go. Episode 6 was made up of 319 shots
CEO of Lorefiix
Master
2,037 posts
4,757
Seen 17th November 2024
5th September 2021, 01:28 PM
Damen wrote on 5th September 2021, 01:08 PM:
The animation quality is high because you spend good time on it
If I needed to animate fingers, mouths, eyes it would take me longer for sure
Also,question, do you animate the whole film in one project and then export?
I animate a shot, then render it, then delete the animation timeline and do the next shot. Then in premiere I put all the shots together to make the movie. It makes it nice and quick and I can easily just delete stuff I dont want as I go. Episode 6 was made up of 319 shots
If I needed to animate fingers, mouths, eyes it would take me longer for sure
Also,question, do you animate the whole film in one project and then export?
I animate a shot, then render it, then delete the animation timeline and do the next shot. Then in premiere I put all the shots together to make the movie. It makes it nice and quick and I can easily just delete stuff I dont want as I go. Episode 6 was made up of 319 shots
Well the thing is, with Source Filmmaker, the timeline only goes to 1 minutes. So every scene is a minute long.
If i've made a script that's over a minute long, I do this
I name the project War of drakes episode 4 scene 1
then animate that till its hit the 1 min,
create a new scene called War of Drakes episode 4 scene1-1
use the same map, reanimate the same models, and just carry on following the script
Quote:
Lol and fart
Daymen
Administrator
5,165 posts
37,117
Seen 23rd June 2024
6th September 2021, 04:59 PM
harry15514 wrote on 5th September 2021, 01:28 PM:
Quote:
Damen wrote on 5th September 2021, 01:08 PM:
The animation quality is high because you spend good time on it
If I needed to animate fingers, mouths, eyes it would take me longer for sure
Also,question, do you animate the whole film in one project and then export?
I animate a shot, then render it, then delete the animation timeline and do the next shot. Then in premiere I put all the shots together to make the movie. It makes it nice and quick and I can easily just delete stuff I dont want as I go. Episode 6 was made up of 319 shots
The animation quality is high because you spend good time on it
If I needed to animate fingers, mouths, eyes it would take me longer for sure
Also,question, do you animate the whole film in one project and then export?
I animate a shot, then render it, then delete the animation timeline and do the next shot. Then in premiere I put all the shots together to make the movie. It makes it nice and quick and I can easily just delete stuff I dont want as I go. Episode 6 was made up of 319 shots
If i've made a script that's over a minute long, I do this
I name the project War of drakes episode 4 scene 1
then animate that till its hit the 1 min,
create a new scene called War of Drakes episode 4 scene1-1
use the same map, reanimate the same models, and just carry on following the script
That is interesting... requires some organising