3rd January 2022
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78 views
HOW TO MAKE THE NORTH WORK IN P3D + map ideas
1,172 posts
3,249
Seen 10th August 2023
3rd January 2022, 01:16 PM
HOW TO MAKE THE NORTH WORK IN P3D
step 1. make tallest mountains
Step 1.5. Create the north
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
if its to be around north have a bit of space incase theres an airport so people can properly land
a.
b.
Step 4. Create a north gateway forgot name ngl ontop of the tallest mountain with possible walls spreading throughout its entirety
HOW TO MAKE MAP EASIER
make top renders of all islands and they already have the buildings ez
step 1. make tallest mountains
Step 1.5. Create the north
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
if its to be around north have a bit of space incase theres an airport so people can properly land
a.
b.
Step 4. Create a north gateway forgot name ngl ontop of the tallest mountain with possible walls spreading throughout its entirety
HOW TO MAKE MAP EASIER
make top renders of all islands and they already have the buildings ez
Daymen
Administrator
5,165 posts
37,117
Seen 16th December 2024
4th January 2022, 04:42 AM
This'd be amazing. Putting a lot of things in one scene can be an optimisation challenge
CEO of Lorefiix
Master
2,037 posts
4,757
Seen 17th November 2024
Daymen
Administrator
5,165 posts
37,117
Seen 16th December 2024
4th January 2022, 12:18 PM
harry15514 wrote on 4th January 2022, 12:16 PM:
Quote:
Damen wrote on 4th January 2022, 04:42 AM:
This'd be amazing. Putting a lot of things in one scene can be an optimisation challenge
This'd be amazing. Putting a lot of things in one scene can be an optimisation challenge
CEO of Lorefiix
Master
2,037 posts
4,757
Seen 17th November 2024
4th January 2022, 12:53 PM
Quote:
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
Basically... Add Render distance slider
@Damen
Quote:
Lol and fart
Daymen
Administrator
5,165 posts
37,117
Seen 16th December 2024
4th January 2022, 01:33 PM
harry15514 wrote on 4th January 2022, 12:53 PM:
Quote:
Quote:
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
@Damen
Hmm must be possible uh, nice idea
1,172 posts
3,249
Seen 10th August 2023
4th January 2022, 01:36 PM
Damen wrote on 4th January 2022, 01:33 PM:
Quote:
harry15514 wrote on 4th January 2022, 12:53 PM:
Quote:
Quote:
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
Quote:
Quote:
step 2. create low render of north past those for ppl flying or walking around tallest mountains/MAKE LOW RENDER SOUTH FOR PPL IN NORTH
step 3. Create a trigger spanning halfway through the island room, or just surrounding the low render of the North/ SAME FOR SOUTH IN NORTH
@Damen
Hmm must be possible uh, nice idea