7th January 2022
53 views
53 views
Penguin3D Combat Update Suggestions
1,172 posts
3,249
Seen 10th August 2023
7th January 2022, 12:49 PM
Penguin3D fighting is boring, and while it got a bit better with the addition of fire and lightning, it's still lacking some things to make it more enjoyable.
I suggest adding thinks like sword skills, where you can grow them overtime by amount of kills, unlocking moves like Forward Strike, which would break through a shield if up, and would do the normal amount of damage, but if no shield was up would do double your sword damage if correctly hit. Another possible idea for a sword skill would be the addition of a front flip style attack, which would be maybe unlocked at 50 kills, which would deal extra damage if the head is hit. These would be stored below the chat as icons, considering there is space there, or at the top left of the screen.
These would also include cooldowns, which could vary between 1-10s, or just be force-based.
Here's an example of what that would look like.
Alongside this, there could also be CZ-exclusive skills, such as for Stone, there could be the Hammer Smash, almost like a variation of the frontflip skill but with more speed applied, or an evil skill called Draconian Dance, which would be a sideways slash into your gut. There could also be Fire-based skills, such as the Dragon Dance, which would double the damage of your fire possibly, but these would come at high force costs/cooldowns, or a mix of both.
I suggest adding thinks like sword skills, where you can grow them overtime by amount of kills, unlocking moves like Forward Strike, which would break through a shield if up, and would do the normal amount of damage, but if no shield was up would do double your sword damage if correctly hit. Another possible idea for a sword skill would be the addition of a front flip style attack, which would be maybe unlocked at 50 kills, which would deal extra damage if the head is hit. These would be stored below the chat as icons, considering there is space there, or at the top left of the screen.
These would also include cooldowns, which could vary between 1-10s, or just be force-based.
Here's an example of what that would look like.
Alongside this, there could also be CZ-exclusive skills, such as for Stone, there could be the Hammer Smash, almost like a variation of the frontflip skill but with more speed applied, or an evil skill called Draconian Dance, which would be a sideways slash into your gut. There could also be Fire-based skills, such as the Dragon Dance, which would double the damage of your fire possibly, but these would come at high force costs/cooldowns, or a mix of both.
Daymen
Administrator
5,165 posts
37,117
Seen 23rd June 2024
8th January 2022, 05:02 AM
Really good ideas, looks like I should start working on it