21st December 2013
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Latest News on Minecraft
Hopes And Dreams
Master
757 posts
614
Seen 13th March 2016
21st December 2013, 09:55 PM
Latest news on MCPE:
0.8.0- Released!
Minecarts, Rails, and Minable Redstone -
3D Clouds -
Sideways Logs - Sponges - Birch, Jungle, and Spruce Planks and Stairs - Pumpkins and Pumpkin Pie - Jack o' Lanterns - Carrots and Potatoes - Iron Bars - Walls - Carpet - Clocks - Compasses -Haybales - Breeding Beets and Beet Soup - New Creative Inventory -Tall Grass and Ferns - Changes/Bug Fixes:Water flowing downward on farmland
Fire doesn't ignite TNT
0.9.0 - Status: CURRENTLY BEING WORKED ON!
Confirmed Features:
Caves - Confirmed Changes/Bug Fixes:
None Yet
Possible Features:
Skins -
New Controls
Previous updates:
[December 13th, 2012]: Jens takes over the lead role for Pocket Edition. Johan and Aron will continue working on it as well.
[December 21st. 2012]: Johan finishes signs on iOS.
[January 7th, 2013] Johan returns from vacation.
[January 8th, 2013]: Johan finishes signs on Android.
[January 10th, 2013]: MC: PE now has clouds (faster devices) and bluer sky (faster and slower devices).
[January 14th, 2013]: Jens says he may add caves as an option.
[January 18th, 2013]: The devs put final touches on 0.6.0.
[January 18th, 2013]: 0.6.0 submitted for approval.
[January 30th, 2013]: 0.6.0 released!
[February 4th, 2013]: Johan tweets pic of new menu.
[March 12th, 2013]: Daniel tweets a possible redesign of the MC: PE menus.
[April 2nd, 2013]: Johan will be streaming the 0.7.0 update tomorrow at 5:00PM Swedish time.
[April 23rd, 2013]: Johan tweets a pic of the new home screen.
[April 29th, 2013]: Johan tweets another pic of the menus in 0.7.0.
[May 8th, 2013]: Johan tweets a possible submission date.
[May 24th, 2013]: 0.7.0 Submitted!
[June 5th, 2013]: 0.7.0 Released!
[June 7th, 2013]: 0.7.1 Submitted!
[June 7th, 2013]: 0.7.1 Released!
[June 17th, 2013]: 0.7.2 Submitted!
[July 4th, 2013]: 0.7.2 Released!
[July 22nd, 2013]: Tommaso Checchi joins the PE dev team!
[August 8th, 2013]: 0.7.3 Submitted
[August 15th, 2013]: 0.7.3 Released!
[August 28th, 2013]: 0.7.4 Submitted!
[September 20th, 2013]: 0.7.4 Released!
[December 6th, 2013]: 0.8.0 Submitted!
[December 13th, 2013]: 0.8.0 Released!
PC Version
Version 1.8:
Difficulty can be locked for each world.
This is so you do not open a Survival World on peaceful difficulty by accident.
Also to avoid temptation to change to an easier difficulty in hairy situations.
Adventure Mode
Hitboxes of blocks appear in Adventure mode only if the block can be interacted with (chests, levers, etc.).
Commands
New command /blockdata. It will be able to modify NBT data at a specific coordinate. The <dataTag> will merge with the block at that position.
Usage format: /blockdata
Capability to detect entities in the same fashion as blocks.
Gameplay
Enchanting:
Has separated XP level requirement , XP level cost and resource cost. For example, an enchantment may have a XP level requirement of 13, that is it will only become available for enchanting after reaching 13 levels of experience, but it will only cost 2 XP levels and 2 golden ingots
Currently the only (known) resource is gold ingots.
One enchantment name will show in English when mousing over the enchantment. This means that additional enchantments could still be applied, even if they aren't mentioned in the tooltip. For example, if it says "Sharpness" in the tooltip when enchanting a sword, you know the enchantment can't include Smite or Bane of Arthropods, since they are not compatible with each other. However it may still add Knockback or Fire Aspect.
Only one (randomly chosen) enchantment will be displayed in the tooltip
Enchantments only cost 1-3 XP levels.
Each additional XP level adds a tier of enchantment.
The list of possible enchantments is not reset until you enchant an item
In multiplayer, the individual player will have to enchant an item in order for his/her own enchantment list to update.
Levels are harder to obtain.
Anvil:
Anvils will be re-balanced to meet the new enchanting system.
Renaming costs only one level.
Repairing costs are "flattened" for all items.
Blocks & Items
Door
They are stackable up to 64
The crafting recipe for doors now gives 3 doors instead of one.
Granite
A pink-brown stone
Comes in two variants: "Raw" and "Smooth"
Bouncy Block:
A "bouncy" block that resembles the slime block.
I hope you enjoyed this c;
It may help you sometime.
0.8.0- Released!
Minecarts, Rails, and Minable Redstone -
3D Clouds -
Sideways Logs - Sponges - Birch, Jungle, and Spruce Planks and Stairs - Pumpkins and Pumpkin Pie - Jack o' Lanterns - Carrots and Potatoes - Iron Bars - Walls - Carpet - Clocks - Compasses -Haybales - Breeding Beets and Beet Soup - New Creative Inventory -Tall Grass and Ferns - Changes/Bug Fixes:Water flowing downward on farmland
Fire doesn't ignite TNT
0.9.0 - Status: CURRENTLY BEING WORKED ON!
Confirmed Features:
Caves - Confirmed Changes/Bug Fixes:
None Yet
Possible Features:
Skins -
New Controls
Previous updates:
[December 13th, 2012]: Jens takes over the lead role for Pocket Edition. Johan and Aron will continue working on it as well.
[December 21st. 2012]: Johan finishes signs on iOS.
[January 7th, 2013] Johan returns from vacation.
[January 8th, 2013]: Johan finishes signs on Android.
[January 10th, 2013]: MC: PE now has clouds (faster devices) and bluer sky (faster and slower devices).
[January 14th, 2013]: Jens says he may add caves as an option.
[January 18th, 2013]: The devs put final touches on 0.6.0.
[January 18th, 2013]: 0.6.0 submitted for approval.
[January 30th, 2013]: 0.6.0 released!
[February 4th, 2013]: Johan tweets pic of new menu.
[March 12th, 2013]: Daniel tweets a possible redesign of the MC: PE menus.
[April 2nd, 2013]: Johan will be streaming the 0.7.0 update tomorrow at 5:00PM Swedish time.
[April 23rd, 2013]: Johan tweets a pic of the new home screen.
[April 29th, 2013]: Johan tweets another pic of the menus in 0.7.0.
[May 8th, 2013]: Johan tweets a possible submission date.
[May 24th, 2013]: 0.7.0 Submitted!
[June 5th, 2013]: 0.7.0 Released!
[June 7th, 2013]: 0.7.1 Submitted!
[June 7th, 2013]: 0.7.1 Released!
[June 17th, 2013]: 0.7.2 Submitted!
[July 4th, 2013]: 0.7.2 Released!
[July 22nd, 2013]: Tommaso Checchi joins the PE dev team!
[August 8th, 2013]: 0.7.3 Submitted
[August 15th, 2013]: 0.7.3 Released!
[August 28th, 2013]: 0.7.4 Submitted!
[September 20th, 2013]: 0.7.4 Released!
[December 6th, 2013]: 0.8.0 Submitted!
[December 13th, 2013]: 0.8.0 Released!
PC Version
Version 1.8:
Difficulty can be locked for each world.
This is so you do not open a Survival World on peaceful difficulty by accident.
Also to avoid temptation to change to an easier difficulty in hairy situations.
Adventure Mode
Hitboxes of blocks appear in Adventure mode only if the block can be interacted with (chests, levers, etc.).
Commands
New command /blockdata. It will be able to modify NBT data at a specific coordinate. The <dataTag> will merge with the block at that position.
Usage format: /blockdata
Capability to detect entities in the same fashion as blocks.
Gameplay
Enchanting:
Has separated XP level requirement , XP level cost and resource cost. For example, an enchantment may have a XP level requirement of 13, that is it will only become available for enchanting after reaching 13 levels of experience, but it will only cost 2 XP levels and 2 golden ingots
Currently the only (known) resource is gold ingots.
One enchantment name will show in English when mousing over the enchantment. This means that additional enchantments could still be applied, even if they aren't mentioned in the tooltip. For example, if it says "Sharpness" in the tooltip when enchanting a sword, you know the enchantment can't include Smite or Bane of Arthropods, since they are not compatible with each other. However it may still add Knockback or Fire Aspect.
Only one (randomly chosen) enchantment will be displayed in the tooltip
Enchantments only cost 1-3 XP levels.
Each additional XP level adds a tier of enchantment.
The list of possible enchantments is not reset until you enchant an item
In multiplayer, the individual player will have to enchant an item in order for his/her own enchantment list to update.
Levels are harder to obtain.
Anvil:
Anvils will be re-balanced to meet the new enchanting system.
Renaming costs only one level.
Repairing costs are "flattened" for all items.
Blocks & Items
Door
They are stackable up to 64
The crafting recipe for doors now gives 3 doors instead of one.
Granite
A pink-brown stone
Comes in two variants: "Raw" and "Smooth"
Bouncy Block:
A "bouncy" block that resembles the slime block.
I hope you enjoyed this c;
It may help you sometime.
Carry on, my wayward son.