animscawthon's Posts

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Posted in Plushtrap Experiment *Q&A* • 25th July 2015, 02:56 PM

With the Plushtrap Experiment game under development, I have had many questions arise from different websites (including this one). So I decided to answer some of your guys' different questions.

Question: When will the "The Plushtrap Experiment" come out?
Answer: Since this is the first game I will be using Unity 3D, it will be out around early November or late October. I am hoping to get the game on Steam as well.

Question: Cant Scott Cawthon sue you for using his characters?
Answer: With the proper credits at the beginning of the game and opening screen, then using some of his characters is fine.

Question: How many "animatronics" will be present in the game?
Answer: Depending on how I go about this project, it will either be 6-9. But not all of them move.

Question: How many nights are there going to be?
Answer: Just like with the "animatronics", I have to see how I'm going about this. It could be 5 (playing as the normal player), and another 5 (playing as Plushtrap).

As more questions arise, I will update this post. Thanks for reading ~animscawthon
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Posted in Plushtrap Experiment *Controls • 24th July 2015, 10:14 PM

SirPj wrote on 24th July 2015 10:10 PM:
This sounds epic and I'm super hyped for it, but Don't you think you might get caught by Scott or something? I mean, you are publishing his characters and some of his gameplay on steam...
Chopper wrote on 24th July 2015 10:05 PM:
Nice post. You got me even more excited for this game. It's going to be focused around the fnaf plushies?

In an answer to both of your questions, if you give Scott Cawthon the proper credit then he is okay with the use of his characters and the plushies will not be like the one from FNAF 2 on the desk, they will look more like Plushtrap.
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Posted in Plushtrap Experiment • 24th July 2015, 10:10 PM

I just picked up the game today for a fairly cheap price.
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Posted in Plushtrap Experiment *Controls • 24th July 2015, 10:01 PM

With this post I am going to tell you guys how to use the controls, and some other stuff you can expect in the Plushtrap Experiment game. Like I said, the game won't be up for quite a while yet but just for some hype I decided to share some things about the game with you guys.

Controls-
You will be given a flashlight to work with, no cameras and no doors. Now, your flashlight has a power limit. The entire hall will be pitch black, only when you hear a sound (even the slightest of sounds) you will use the flashlight, if timed correctly it will stop the plushies in there tracks and stop them from jump scaring you. It's pretty much like the Plushtrap mini game in Five Nights 4.

Other-
There will be 5 plushies. Plush Fredbear, Plush Bonnie, Plush Chica, Plush Foxy and Plushtrap. All of these Plushies will be hazards during the game. On the 4th night the vents will activate.

*Spoiler*
Before your final death, you can be jump scared twice. When jump scared once it will fill up your exposure bar 50%, the next two times will be 25%.

With all of these extra updates the game may take as long as until early November or late October. The reason it will take so long is because I am using Unity 3D and this will be the first game I have used 3D in.

*Edit*- This will be my last post about updates and hyping for awhile as I want to keep the game secret for the most part.
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Posted in Plushtrap Experiment • 24th July 2015, 09:38 PM

SirPj wrote on 24th July 2015 09:32 PM:
animscawthon said on 24th July 2015 09:16 PM:
SirPj said on 24th July 2015 08:49 PM:
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.


Thanks for the reply, SirPJ. The drawing was just a quick sketch of what I want the main room to look like. All finalized rooms will be designed on a computer.


Sorry I disliked, I meant to like it. Keep me posted man, the game sounds cool and if you keep up the good work you could be going places. PS. I'm a huge fan of scott cawthon and his game "There is no pause button!"

He really went over the top on his latest one. FNAF 4, respectively.
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Posted in Plushtrap Experiment • 24th July 2015, 09:16 PM

SirPj wrote on 24th July 2015 08:49 PM:
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.

Thanks for the reply, SirPJ. The drawing was just a quick sketch of what I want the main room to look like. All finalized rooms will be designed on a computer.
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Posted in Plushtrap Experiment • 24th July 2015, 08:12 PM

My apologies, the first time I posted this and reviewed the post for any errors the image did not show up so I provided a link instead.
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Posted in Plushtrap Experiment • 24th July 2015, 07:38 PM

As of now, I am currently designing a single player game. This game is a fan related game of the popular series "Five Nights at Freddy's", but will feature Plushtrap as the main antagonist. Since this game will be in development for the next couple months, I will be putting off PenguinBlox until I hear from DamenSpike on whether or not he would like to collaborate.

Screenshot, (I have gotten the basic lobby area done, I apologize for the awful lighting on this picture.)-
http://i.imgur.com/9UTQVUz.png

Q&A-
Will PenguinBlox still happen?
To be honest I am not sure, I have not experimented much of 3D platforms and was hoping I could collaborate with DamenSpike so we could bring you a good game. But if he declines (which is completely fine) then the game will most likely not happen due to the fact that I only like doing one thing at a time.

When will Plushtrap Experiment come out?
Im hoping I can get Plushtrap Experiment on Steam by October, giving me plenty of time to plan the entire story line and game out.

Thanks for reading, ~animscawthon
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Posted in Game Designer • 24th July 2015, 04:28 PM

Hashir wrote on 24th July 2015 04:10 PM:
Hey,

So you're a game designer yourself? The owner of this community does make 3D games and other types of games. If you plan on making a game with a 3D landscape, I'm assuming you're going to use Unity 3D. The creator of this game told me himself he's not as expert in Unity 3D as flash and et cetera. However he does know lots of stuff so maybe a collaboration of two minds may be good. Damen is in France for the following week and the best way to contact him is via skype; his skype is Damenspike

Hope this helped!

Thank you for notifying me of his absence. And yes, I do use Unity 3D. I can probably get some pointers from him, I am fairly new to Unity 3D but its a pretty understandable program.
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Posted in Game Designer • 24th July 2015, 04:07 PM

The game is still in very early development. We [as in real life friends] only have the penguin models done on paper. The computer model will be underway soon.
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Posted in Game Designer • 24th July 2015, 03:58 PM

Hello users of the Damen Spike Games HQ, I have joined this specific forum because I noticed the owner is a game designer, and is currently developing a Lego RPG Game. I am a website/game designer myself and I had been looking forward to asking him about a collaboration for a game I have been planning for a month.

The game itself is called PenguinBlox, a multiplayer game with a 3D landscape. The basic objective of the game is to level up your penguin whilst fighting other players. It follows the lines of World of Warcraft, almost like Club Penguin and WoW blended together in one.
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