Posted in
FGOM Stage 2 - Sled - Sign of the Times
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11th September 2020, 10:51 PM
Wow. Beautiful shot! It's so weird seeing empty baseball stadiums during games now. Don't think I'll ever get used to that...
1
Posted in
The Bias
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9th September 2020, 03:57 PM
Sleddy wrote on 9th September 2020, 03:45 PM:
why do people get deleted instead of trialed or put on BOS/KOS/AOS?
4
Posted in
FGOM Riddle - Rouge11
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8th September 2020, 04:56 PM
Sleddy wrote on 8th September 2020, 04:54 PM:
Bubbles the Crocodile
She is loved, but also feared because she eats people. Also she lingers on peoples dead bodies, eating the flesh off their bones until they are clean.
She is loved, but also feared because she eats people. Also she lingers on peoples dead bodies, eating the flesh off their bones until they are clean.
2
Posted in
Forum Admin Application
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7th September 2020, 09:55 PM
You were a great administrator, and I hope you can regain that position. You learn from your mistakes. You're redeemable.
5
Posted in
New rooms for Das!
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7th September 2020, 11:08 AM
Wow these rooms look amazing! I really hope they can be added and we can be at peace long enough to enjoy them.
3
Posted in
Useless Knowledge: Edition 9
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7th September 2020, 10:20 AM
Very useless, but also very fascinating! I always find it interesting to see just what things are like inside North Korea, as it's so hard for us to get an accurate view. Thanks for sharing, Loki!
1
Posted in
Penguin Rescue - Game Night
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7th September 2020, 10:13 AM
Aww poor Bubbles, all alone... :'(
I volunteer to feed the croc until Rouge is found!
I volunteer to feed the croc until Rouge is found!
3
Posted in
Why no one participates in war
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6th September 2020, 07:07 PM
Sleddy wrote on 6th September 2020, 06:48 PM:
not to be a debby downer but the game is so broken with all the weapons, database health, nobody following the rules or regulations set, crimezone characters handing out things that they aren't supposed to, things being OP, etc.
its tiring. but yeah hope nobody takes this the wrong way, its just the truth.
its tiring. but yeah hope nobody takes this the wrong way, its just the truth.
Exactly. I hope that none of this gets taken as just a bunch of people bashing because I think we all want to see the game be the best it can be, and the first step to that is being able to see what could be improved.
1
Posted in
Why no one participates in war
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6th September 2020, 03:43 PM
Being a Knight feels really useless for all of the points brought up so far. Our weapons are far weaker than anyone else on both sides. Bots still do a load of damage to us. About the only thing going for us is increased health, but that's meaningless in a room full of bots. If the evil bots don't get you, surprise: the good ones will because they can hit you from halfway across the room before you can even react. Ask me how I know. There's absolutely no point, and it's no fun.
And I feel that we're just gonna be stuck in this situation because most of all this stuff was paid for by users. So what do we do?
And I feel that we're just gonna be stuck in this situation because most of all this stuff was paid for by users. So what do we do?
4
Posted in
Ebon's Cabinetry Application
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5th September 2020, 02:33 PM
zes wrote on 5th September 2020, 01:53 PM:
Would duelling put u and the other user in a seperate room alone? If not then other users would be at risk. But the idea slaps and also joust limit is 50 per hour now
Teleporting them to another room (a joust room maybe?) would probably be a good idea. Starting a joust from another room does this already, right?
0
Posted in
Ebon's Cabinetry Application
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4th September 2020, 10:31 AM
Hello,
I am applying for a Cabinet position as a representative of either the Common Good or Independent branch.
Currently, if a user wants to get better at or experience combat, they have two options: Jousting, or waiting for a war. Jousting has a few limitations, perhaps the biggest of which is the need for someone able to start them to be present, and they have a limit of 10 per hour. My first thought was to implement a dueling system similar to World of Warcraft but then decided that it would be simpler to just tweak the current Joust system. I would propose either setting the current Joust limit higher or removing it altogether. Additionally, allowing more people to initiate jousts would be beneficial. It could even go as far as allowing users to challenge each other, more like an actual dueling system than a normal joust.
My original proposal was to implement a system where users can challenge each other to safe combat, like in a Joust (meaning, they don't die if they lose). Most of the existing joust system can likely be re-used for this. Ideally, the initiating user would run a command like `/duel <username>`, and the receiving user would get a pop-up message where they can accept or decline the challenge, with a timeout until the challenge is automatically declined. Additionally, these duels should not count towards the Joust limit. If it were accepted, a full design specification could be drafted to help make implementation easier.
These ideas aim to make combat a little more accessible to everyone without having to worry about using alts or dying.
Thank you for reading and considering this application!
I am applying for a Cabinet position as a representative of either the Common Good or Independent branch.
Currently, if a user wants to get better at or experience combat, they have two options: Jousting, or waiting for a war. Jousting has a few limitations, perhaps the biggest of which is the need for someone able to start them to be present, and they have a limit of 10 per hour. My first thought was to implement a dueling system similar to World of Warcraft but then decided that it would be simpler to just tweak the current Joust system. I would propose either setting the current Joust limit higher or removing it altogether. Additionally, allowing more people to initiate jousts would be beneficial. It could even go as far as allowing users to challenge each other, more like an actual dueling system than a normal joust.
My original proposal was to implement a system where users can challenge each other to safe combat, like in a Joust (meaning, they don't die if they lose). Most of the existing joust system can likely be re-used for this. Ideally, the initiating user would run a command like `/duel <username>`, and the receiving user would get a pop-up message where they can accept or decline the challenge, with a timeout until the challenge is automatically declined. Additionally, these duels should not count towards the Joust limit. If it were accepted, a full design specification could be drafted to help make implementation easier.
These ideas aim to make combat a little more accessible to everyone without having to worry about using alts or dying.
Thank you for reading and considering this application!
9
Posted in
Joust Room System
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4th September 2020, 09:36 AM
Wow these all look awesome! Can't wait to stay in them all day!
1
Posted in
Unfair ban
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3rd September 2020, 12:57 PM
By sending one message after another like this, with little content, you kinda are spamming.
4
Posted in
August 2020 POTM
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31st August 2020, 08:29 PM
Awesome report, Jenna! Happy to help out!
Congratulations to all of this month's winners!!
Congratulations to all of this month's winners!!
1