Posted in
Plushtrap Experiment *Controls
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24th July 2015, 10:10 PM
This sounds epic and I'm super hyped for it, but Don't you think you might get caught by Scott or something? I mean, you are publishing his characters and some of his gameplay on steam...
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Posted in
Plushtrap Experiment
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24th July 2015, 10:05 PM
animscawthon wrote on 24th July 2015 09:38 PM:
SirPj said on 24th July 2015 09:32 PM:
animscawthon said on 24th July 2015 09:16 PM:
SirPj said on 24th July 2015 08:49 PM:
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.
Thanks for the reply, SirPJ. The drawing was just a quick sketch of what I want the main room to look like. All finalized rooms will be designed on a computer.
Sorry I disliked, I meant to like it. Keep me posted man, the game sounds cool and if you keep up the good work you could be going places. PS. I'm a huge fan of scott cawthon and his game "There is no pause button!"
He really went over the top on his latest one. FNAF 4, respectively.
animscawthon said on 24th July 2015 09:16 PM:
SirPj said on 24th July 2015 08:49 PM:
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.
Thanks for the reply, SirPJ. The drawing was just a quick sketch of what I want the main room to look like. All finalized rooms will be designed on a computer.
Sorry I disliked, I meant to like it. Keep me posted man, the game sounds cool and if you keep up the good work you could be going places. PS. I'm a huge fan of scott cawthon and his game "There is no pause button!"
He really went over the top on his latest one. FNAF 4, respectively.
Hell yeah he did. It looks great, and I can't wait to pick it up on steam this august.
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Posted in
LeoRPG Battle Arena
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24th July 2015, 10:03 PM
Hey guys, Pj here.
Guess what? I got another idea for you guys. I've been sitting on this one for a while. I don't know if LeoRPG is gonna be a straight up open world game or if it's gonna have some gamemodes with a mix of open world (like minecraft servers).
My idea for today is a gamemode/location in LeoRPG. It has a Colosseum look to it and is quite big. Has a nice futuristic touch to it's style, it's primary colors consisting of Red and Blue (The colors of the teams in the Colosseum).
The Battle Arena is a location in LeoRPG that allows users to compete in PVP battles in a competitive tournament or single battles for fun. I'll list the gamemodes now and how they work.
-Swordfight: Everyone for themselves is dropped into the arena, equipped with a sword. Battle to the death, swords only. Last one standing wins.
Sniper Duel- Two castles on both sides of the arena. Red and Blue teams are locked in sniper combat, using the castle walls as cover. Teams try to snipe each other's members until no members of a team are left standing.
Sheriff Showdown- Everyone is equipped with a sheriff's pistol from "The Mad Murderer". One shot in your chamber at a time. Long reload times. Instant kills. Last man standing wins. Cover such as blocks and walls will be used (Maybe even a maze map
Classic- Counter Strike style action where players are given a random weapon at the start of each round. Red and Blue are trying to eliminate each other. Teams can win one of two ways. There is two bomb sites in the arena, and one bomb in the middle. Teams can grab the bomb and plant it. If the bomb explodes one of the bomb sites, the team that planted it wins. Another way to win is to completely eliminate the other team. No respawns until the next round. 4 rounds. One winner.
Murder Madness- Everyone is given a knife from "The Mad Murderer". Free for all just like the Sheriff showdown, but knives can be thrown. Although they can be thrown, it takes time to charge up a shot. Stabbing is more effective. Intense free for all action.
Hunger Games- You know what it is and how it plays. Everyone runs to the middle and grabs gear, then fights to the death. Basic yet fun and addicting free for all. Can be played in teams as well.
Juggernaught- One player is given a machine gun while the rest given a pistol. Everyone has to kill the Juggernaught, but he has double the amount of health and a machine gun. Once killed, the person that killed him becomes the next Juggernaught. Whoever can remain the Juggernaught the longest after the time limit wins.
And last but not least...
The Mad Murderer- You know how that one works as well. Murder tries the kill everyone, sheriff tries to save everyone. Murderer gets a knife. Sheriff gets a gun. If you wanna know more, check out my recent posts on it.
Those are just SOME of the game modes I came up with. I could go on, but this post would get too long and you'd probably quit reading half way through it
Anyway guys, thanks for reading. Liked the idea? Dropping a like really helps. Opinions? Questions? Ideas? Drop them bellow.
Until Next Time...
Guess what? I got another idea for you guys. I've been sitting on this one for a while. I don't know if LeoRPG is gonna be a straight up open world game or if it's gonna have some gamemodes with a mix of open world (like minecraft servers).
My idea for today is a gamemode/location in LeoRPG. It has a Colosseum look to it and is quite big. Has a nice futuristic touch to it's style, it's primary colors consisting of Red and Blue (The colors of the teams in the Colosseum).
The Battle Arena is a location in LeoRPG that allows users to compete in PVP battles in a competitive tournament or single battles for fun. I'll list the gamemodes now and how they work.
-Swordfight: Everyone for themselves is dropped into the arena, equipped with a sword. Battle to the death, swords only. Last one standing wins.
Sniper Duel- Two castles on both sides of the arena. Red and Blue teams are locked in sniper combat, using the castle walls as cover. Teams try to snipe each other's members until no members of a team are left standing.
Sheriff Showdown- Everyone is equipped with a sheriff's pistol from "The Mad Murderer". One shot in your chamber at a time. Long reload times. Instant kills. Last man standing wins. Cover such as blocks and walls will be used (Maybe even a maze map
Classic- Counter Strike style action where players are given a random weapon at the start of each round. Red and Blue are trying to eliminate each other. Teams can win one of two ways. There is two bomb sites in the arena, and one bomb in the middle. Teams can grab the bomb and plant it. If the bomb explodes one of the bomb sites, the team that planted it wins. Another way to win is to completely eliminate the other team. No respawns until the next round. 4 rounds. One winner.
Murder Madness- Everyone is given a knife from "The Mad Murderer". Free for all just like the Sheriff showdown, but knives can be thrown. Although they can be thrown, it takes time to charge up a shot. Stabbing is more effective. Intense free for all action.
Hunger Games- You know what it is and how it plays. Everyone runs to the middle and grabs gear, then fights to the death. Basic yet fun and addicting free for all. Can be played in teams as well.
Juggernaught- One player is given a machine gun while the rest given a pistol. Everyone has to kill the Juggernaught, but he has double the amount of health and a machine gun. Once killed, the person that killed him becomes the next Juggernaught. Whoever can remain the Juggernaught the longest after the time limit wins.
And last but not least...
The Mad Murderer- You know how that one works as well. Murder tries the kill everyone, sheriff tries to save everyone. Murderer gets a knife. Sheriff gets a gun. If you wanna know more, check out my recent posts on it.
Those are just SOME of the game modes I came up with. I could go on, but this post would get too long and you'd probably quit reading half way through it
Anyway guys, thanks for reading. Liked the idea? Dropping a like really helps. Opinions? Questions? Ideas? Drop them bellow.
Until Next Time...
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Posted in
Plushtrap Experiment
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24th July 2015, 09:32 PM
animscawthon wrote on 24th July 2015 09:16 PM:
SirPj said on 24th July 2015 08:49 PM:
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.
Thanks for the reply, SirPJ. The drawing was just a quick sketch of what I want the main room to look like. All finalized rooms will be designed on a computer.
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.
Thanks for the reply, SirPJ. The drawing was just a quick sketch of what I want the main room to look like. All finalized rooms will be designed on a computer.
Sorry I disliked, I meant to like it. Keep me posted man, the game sounds cool and if you keep up the good work you could be going places. PS. I'm a huge fan of scott cawthon and his game "There is no pause button!"
0
Posted in
Plushtrap Experiment
•
24th July 2015, 08:49 PM
You think it'll get greenlit? I mean, if you're planning this thing for october, you'd better get to work. I mean, games that are expected to be greenlit must be top quality, not just scribblings from a notebook combined with coding. I mean, I like the idea, and the sketch seems legit, but you gotta make it look and play like a game you'd see on steam.
0
Posted in
New ICON COMP 2015!!
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24th July 2015, 04:56 PM
Lord Advisor Sriram wrote on 24th July 2015 04:23 PM:
Okay SirPj I'm sorry.
I can do another Icon, but it won't be a penguin and all the other stuff you asked for. That stuff would require and artist to physically draw everything and then upload it. I will do what I can. Remember, something is better than nothing, and this will be the last time I re-do the logo.
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Posted in
New ICON COMP 2015!!
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24th July 2015, 04:19 PM
Lord Advisor Sriram wrote on 24th July 2015 03:52 PM:
SirPj said on 24th July 2015 03:48 PM:
Here you go. I can re-do it if you don't like the design.
It should be in Bold the name and it should be a penguin with lord advisor Clothes and the 2nd swag version of it with All it
Here you go. I can re-do it if you don't like the design.
It should be in Bold the name and it should be a penguin with lord advisor Clothes and the 2nd swag version of it with All it
That's a lot to ask for. Lets not get greedy now.
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Posted in
New ICON COMP 2015!!
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24th July 2015, 03:48 PM
Here you go. I can re-do it if you don't like the design.
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Posted in
New ICON COMP 2015!!
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24th July 2015, 03:34 PM
Lord Advisor Sriram wrote on 24th July 2015 03:02 PM:
I want My icon to have a Lord Advisor Look and ETC, I want my Name on it "Lord Advisor Sriram"
Winner Gets :
All My gold
Gets Hired as My icon Maker
Gets on the BFF List
I'm all yours to talk when you have problems,Help,Etc
The game is on , The game Is Afoot
Also I can't give you the Gold because MY account won't let me click the 'Transfer' button so I'm sorry I have to give it to you when I'm On my BBM or Laptop Or computer
Winner Gets :
All My gold
Gets Hired as My icon Maker
Gets on the BFF List
I'm all yours to talk when you have problems,Help,Etc
The game is on , The game Is Afoot
Also I can't give you the Gold because MY account won't let me click the 'Transfer' button so I'm sorry I have to give it to you when I'm On my BBM or Laptop Or computer
I'm on it. Your icon should be ready within 30 minutes.
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Posted in
Royal Mandate [Please Read]
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23rd July 2015, 08:18 PM
Noice. I'm sure the next two weeks will run smoothly.
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Posted in
Your Random Theater #1
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23rd July 2015, 08:15 PM
I'd ease up on the Curse word "@$$hole" in the story. Other than that nice writing.
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Posted in
Changing Names Irl!
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23rd July 2015, 08:12 PM
I'd change my name to Peter Justin ( ͡° ͜ʖ ͡°)
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Posted in
NEW RANKS [MUST READ]
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22nd July 2015, 07:07 PM
Hey guys, Pj here.
Boy do I have some ideas for you today. I've been working hard to come up with these new ranks and I hope you like the idea. These two ranks I will present to you are very important and will play a key part in the DSGHQ community as a whole. Not to mention they are BAD ASS! Lets get started, shall we?
RANK 1: WELCOME COMMITTEE
This rank is all about greeting and recruiting new users. WC are members of a group (kinda like Penguin Watch) that all have a similar goal. Their goal as a WC member is to greet and recruit. They must welcome any new users that enter the community and recruit new users to help expand our population. They teach new users the ropes such as how posts work, how to gain rep and become well known, and even how to play DSGHQ games (OldCp, LeoRPG).
These members range from Member to Captain. Here are the ranks in order and how they work.
-Member: Basic member that greets and recruits
-Instructor: Teaches users how to play DSGHQ games and teaches how to use the forums
-Scribe: Teaches users how to write posts
-Overwatch: Watches over new users as a "Guardian". If the user has any questions or concerns they ask their Overwatch to guide them.
-Captain: Leads the CW and gives orders. Can promote or demote any rank in the CW.
Cool right? Oh, but it doesn't stop there. We still got one cool rank for you. This will benefit knights and ensure that shootings like the horrific attack of Roberto will not occur again.
RANK 2: JUGGERNAUGHT
Juggernaughts are a promotions of knights of any rank (basic or imperial). These Juggernaughts are heavily equipped guards of OldCp. They are equipped with a bolt action rifle (Basic gun, but drawn as a rifle instead), which works as a normal gun. Juggernaughts however are much better equipped and are harder to kill (I don't know how this is going to work, Damen might have to do some scripting or code re-writing) than a Knight or typical civilian. They get grenades like the ones in the snowball server, and their armor requires 3 shots to kill them.
Long time knights can promote to a Juggernaught. Juggernaughts are responsible of guarding the entire island and work alongside detectives and moderators. They patrol the whole island of OldCP at all times to ensure no one is killed and everyone remains safe. Juggernaughts are the saviors of OldCP accounts, to put it in short.
That's all for today folks. Like the ranks!? Dropping a like really helps. Opinions? Questions? Drop those below.
Until Next Time...
Boy do I have some ideas for you today. I've been working hard to come up with these new ranks and I hope you like the idea. These two ranks I will present to you are very important and will play a key part in the DSGHQ community as a whole. Not to mention they are BAD ASS! Lets get started, shall we?
RANK 1: WELCOME COMMITTEE
This rank is all about greeting and recruiting new users. WC are members of a group (kinda like Penguin Watch) that all have a similar goal. Their goal as a WC member is to greet and recruit. They must welcome any new users that enter the community and recruit new users to help expand our population. They teach new users the ropes such as how posts work, how to gain rep and become well known, and even how to play DSGHQ games (OldCp, LeoRPG).
These members range from Member to Captain. Here are the ranks in order and how they work.
-Member: Basic member that greets and recruits
-Instructor: Teaches users how to play DSGHQ games and teaches how to use the forums
-Scribe: Teaches users how to write posts
-Overwatch: Watches over new users as a "Guardian". If the user has any questions or concerns they ask their Overwatch to guide them.
-Captain: Leads the CW and gives orders. Can promote or demote any rank in the CW.
Cool right? Oh, but it doesn't stop there. We still got one cool rank for you. This will benefit knights and ensure that shootings like the horrific attack of Roberto will not occur again.
RANK 2: JUGGERNAUGHT
Juggernaughts are a promotions of knights of any rank (basic or imperial). These Juggernaughts are heavily equipped guards of OldCp. They are equipped with a bolt action rifle (Basic gun, but drawn as a rifle instead), which works as a normal gun. Juggernaughts however are much better equipped and are harder to kill (I don't know how this is going to work, Damen might have to do some scripting or code re-writing) than a Knight or typical civilian. They get grenades like the ones in the snowball server, and their armor requires 3 shots to kill them.
Long time knights can promote to a Juggernaught. Juggernaughts are responsible of guarding the entire island and work alongside detectives and moderators. They patrol the whole island of OldCP at all times to ensure no one is killed and everyone remains safe. Juggernaughts are the saviors of OldCP accounts, to put it in short.
That's all for today folks. Like the ranks!? Dropping a like really helps. Opinions? Questions? Drop those below.
Until Next Time...
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