Posted in
IM NOT EVIL
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4th January 2020, 09:01 AM
You're asking how Sith will get weapons, because your still a sith... Also 2 days of being good for mod don't mean anything, the next time legion speaks to you and offers you something you see better than mod, you'll just go evil again.
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Posted in
Nostalgia Day
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3rd January 2020, 03:36 PM
I'm going to come to snaildom, but sadly my computer cant install LeoRPG since apple doesnt like 32 bit
0
Posted in
Why I should be approved
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2nd January 2020, 03:34 PM
To be completely honest with you, as a user, you are a good OldCP user. You used to break the rules themselves of the game, more recently, you've been breaking the laws of the Empire. As much as you could have changed your ways, theres one sad fact. You're very tempted by power. Mod has a lot of power, it can go into most rooms, has access to modmsg, can release from all jails, etc. You would be very easy to exploit by CZ characters such as Legion, who could offer you powers or weapons in exchange to do things for him.
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Posted in
Grand Most Wise Application Jacobg
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1st January 2020, 10:27 PM
the council will prosper in your rule
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Posted in
P3D Inferno Update
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24th December 2019, 08:10 PM
The inferno realm is a pot of boiling water confirmed
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Posted in
2019 Shoutouts To Everyone
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24th December 2019, 08:07 PM
zeldamaster wrote on 24th December 2019, 04:54 PM:
very epic
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Posted in
Wizard Concept
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22nd December 2019, 08:30 AM
Hello, recently I was made Arch Wizard again. I noticed that this entire time, really, Wizards have had no reason to exist. We're literally wise healers. Invis can't be used in combat, teleport is broken and has to be typed out, and the glow is cosmetic. Realistically, our only useful spells are /heal, and etheric speed. /heal being used to heal yourself was patched, so the wizard themself has zero advantage in combat. Ontop of that, after the LOTR lore being semi-removed, we became obsolete. Our spells our still manifested in the name of Orome, we don't actually have a lore to teach, and our tower is all the way on Cobia, so we can't spawn there. I have a few ideas to fix this, and it would make Wizard a more fun rank to have, and still give it meaning.
Wizarding Lore
As stated earlier, the Wizards have no lore to study. The parts we did study: Dimensions, Ainur, etc, those were the parts that got erased. I've come up with a lore thats pretty simplistic, and can give the Wizard Council an actual purpose in CZ.
Many years before the reign of Damen Spike, there was a child of the forest. His name was, Thilnuos (not an existing character yet). Thilnuos was told to travel on an expedition, as there were rumors that there was land East to what we call the South today. So, he did as he was told, and mounted an expedition, but with one mistake, he didn't choose people to go with him, he wanted to go alone. The Shaman did not allow this, and had two mortals who were very loyal to him selected to go with them, these mortals were married to each other. Once on the expedition, things started smoothly. It got more complicated after 3 days, when their food rations started depleting. Once Thilnuos realized this would be harder than he thought, especially with two mortals, he made a decision. He blessed them both with, Cryomancy, and Pyromancy. Unfortunately, doing so, slowly began draining him of his powers. Once they'd finally reached the East, a snake found Thilnuos, alone in the defenseless, and killed him. Once the two mortals had returned from testing the true capability of their magic, they found Thilnuos dead on the floor. They held a small funeral to Thilnuos, but vowed never to return to that Island again, as the dark presence was very strong. Once they returned to the South, they said that Thilnuos was lost at sea, not wanting the Empire to know the truth about them finding the Island. Years later, they had a child, he became the first Arch Wizard, and started the council that would run for years, until it’s demise, only to be brought by Damen Spike years later.
Why do I think this lore is a good idea, although it’s really just an idea now, and should definitely be made more complicated, and more realistic, it gives a chance for Wizards to gain new abilities, and for there to be a better structure to the Wizard Council.
New abilities
The abilities of the Wizards have become obsolete, as i’ve stated at the top of the post.
The whole thing with pyromancy and cryomancy opens a window to new things.
Cryomancers
Cryomancers would have, along with all the other wizarding abilities, a frost staff (just the staffsword, but with frost effects), and ice breath.
Pyromancers
Pyromancers would have fire breath, and a fire staff.
These abilities would give wizards more of a PVP advantage, and give a new structure to the Wizard council.
Structure
The new structure would be fairly simple. The Arch Mage has one element of each magic type. So either firebreath ice staff, or icebreath fire staff, so they could use both. There are two elder wizards, a Cryo Elder, and a Pyro Elder. They oversee their branch of the council, and train the wizards of their respective class, while the Arch Wizard tests them.
Conclusion
In conclusion, it’s obvious how obsolete the Wizard Council has become, we’re just Wise Healers at this point, and to give the council purpose, this would be very helpful, and make it a rank that people actually want.
p.s please add powerpartner for apprentices
Wizarding Lore
As stated earlier, the Wizards have no lore to study. The parts we did study: Dimensions, Ainur, etc, those were the parts that got erased. I've come up with a lore thats pretty simplistic, and can give the Wizard Council an actual purpose in CZ.
Many years before the reign of Damen Spike, there was a child of the forest. His name was, Thilnuos (not an existing character yet). Thilnuos was told to travel on an expedition, as there were rumors that there was land East to what we call the South today. So, he did as he was told, and mounted an expedition, but with one mistake, he didn't choose people to go with him, he wanted to go alone. The Shaman did not allow this, and had two mortals who were very loyal to him selected to go with them, these mortals were married to each other. Once on the expedition, things started smoothly. It got more complicated after 3 days, when their food rations started depleting. Once Thilnuos realized this would be harder than he thought, especially with two mortals, he made a decision. He blessed them both with, Cryomancy, and Pyromancy. Unfortunately, doing so, slowly began draining him of his powers. Once they'd finally reached the East, a snake found Thilnuos, alone in the defenseless, and killed him. Once the two mortals had returned from testing the true capability of their magic, they found Thilnuos dead on the floor. They held a small funeral to Thilnuos, but vowed never to return to that Island again, as the dark presence was very strong. Once they returned to the South, they said that Thilnuos was lost at sea, not wanting the Empire to know the truth about them finding the Island. Years later, they had a child, he became the first Arch Wizard, and started the council that would run for years, until it’s demise, only to be brought by Damen Spike years later.
Why do I think this lore is a good idea, although it’s really just an idea now, and should definitely be made more complicated, and more realistic, it gives a chance for Wizards to gain new abilities, and for there to be a better structure to the Wizard Council.
New abilities
The abilities of the Wizards have become obsolete, as i’ve stated at the top of the post.
The whole thing with pyromancy and cryomancy opens a window to new things.
Cryomancers
Cryomancers would have, along with all the other wizarding abilities, a frost staff (just the staffsword, but with frost effects), and ice breath.
Pyromancers
Pyromancers would have fire breath, and a fire staff.
These abilities would give wizards more of a PVP advantage, and give a new structure to the Wizard council.
Structure
The new structure would be fairly simple. The Arch Mage has one element of each magic type. So either firebreath ice staff, or icebreath fire staff, so they could use both. There are two elder wizards, a Cryo Elder, and a Pyro Elder. They oversee their branch of the council, and train the wizards of their respective class, while the Arch Wizard tests them.
Conclusion
In conclusion, it’s obvious how obsolete the Wizard Council has become, we’re just Wise Healers at this point, and to give the council purpose, this would be very helpful, and make it a rank that people actually want.
p.s please add powerpartner for apprentices
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Posted in
play leorpg wit me
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3rd December 2019, 06:35 PM
Zpheal wrote on 3rd December 2019, 05:39 PM:
My leorpg doesn't load smh :cry:
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