Posted in
Herobrine
•
28th March 2015, 10:00 PM
Minecraft is a sandbox independent video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by the Swedish company Mojang. The creative and building aspects of Minecraft allow players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, gathering resources, crafting, and combat. Multiple gameplay modes are available, including survival modes where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, and an adventure mode where players play custom maps created by other players.
The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; and on the PlayStation Vita on October 14, 2014. On December 10, 2014, a Windows Phone version was released.[14] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.
Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of October 2014, over 60 million copies had been sold, including 12 million on the Xbox 360 and 18 million on PC, making it the best-selling PC game to date. On September 15, 2014, Microsoft announced a deal to buy Mojang, along with the ownership of the Minecraft intellectual property. It was worth $2.5 billion and was completed on November 6, 2014
Gameplay
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.[26]
A few of the hostile and neutral mobs displayed in Minecraft from left to right: Zombie, Spider, Enderman, Creeper, Skeleton
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
Gameplay
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
The game primarily consists of four game modes: survival, creative, adventure, and spectator. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.[34]
Survival mode
In this mode, players have to gather natural resources (such as wood and stone) found in the environment in order to craft certain blocks and items.[22] Depending on the difficulty, monsters spawn in darker areas in a certain radius of the character, requiring the player to build a shelter at night.[22] The mode also features a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in "Peaceful" difficulty, in which the hunger bar does not drain. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty.
There are a wide variety of items that players can craft in Minecraft.[35] Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players may acquire resources to craft tools, such as weapons, armor, food, and other items. By acquiring better resources, players can craft more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; tools made of iron perform their tasks more quickly than tools made of stone or wood and can be used more heavily before they break. Players may also trade goods with villager mobs through a bartering system involving trading emeralds for different goods.[36] Villagers often trade with emeralds, wheat or other materials.
The game has an inventory system, and players can carry a limited number of items. Upon dying, items in the players' inventories are dropped, and players re-spawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in a bed.[37] Dropped items can be recovered if players can reach them before they despawn. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[34] Enchanted items are generally more powerful, last longer, or have other special effects.[34]
Players may also play in hardcore mode, this being a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.
The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; and on the PlayStation Vita on October 14, 2014. On December 10, 2014, a Windows Phone version was released.[14] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.
Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of October 2014, over 60 million copies had been sold, including 12 million on the Xbox 360 and 18 million on PC, making it the best-selling PC game to date. On September 15, 2014, Microsoft announced a deal to buy Mojang, along with the ownership of the Minecraft intellectual property. It was worth $2.5 billion and was completed on November 6, 2014
Gameplay
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.[26]
A few of the hostile and neutral mobs displayed in Minecraft from left to right: Zombie, Spider, Enderman, Creeper, Skeleton
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
Gameplay
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.
The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]
Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.
The game primarily consists of four game modes: survival, creative, adventure, and spectator. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.[34]
Survival mode
In this mode, players have to gather natural resources (such as wood and stone) found in the environment in order to craft certain blocks and items.[22] Depending on the difficulty, monsters spawn in darker areas in a certain radius of the character, requiring the player to build a shelter at night.[22] The mode also features a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in "Peaceful" difficulty, in which the hunger bar does not drain. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty.
There are a wide variety of items that players can craft in Minecraft.[35] Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players may acquire resources to craft tools, such as weapons, armor, food, and other items. By acquiring better resources, players can craft more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; tools made of iron perform their tasks more quickly than tools made of stone or wood and can be used more heavily before they break. Players may also trade goods with villager mobs through a bartering system involving trading emeralds for different goods.[36] Villagers often trade with emeralds, wheat or other materials.
The game has an inventory system, and players can carry a limited number of items. Upon dying, items in the players' inventories are dropped, and players re-spawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in a bed.[37] Dropped items can be recovered if players can reach them before they despawn. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[34] Enchanted items are generally more powerful, last longer, or have other special effects.[34]
Players may also play in hardcore mode, this being a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.
-2
Posted in
What to do with gold.
•
28th March 2015, 09:53 PM
this user quit forever wrote on 30th June 2014 11:58 AM:
on my player card my gold doesn't show?
0
Posted in
Will Champion-Coldplay
•
28th March 2015, 09:51 PM
Early life and education[edit]
William Champion was born in Southampton, Hampshire, England, on 31 July 1978 and was brought up in the Highfield suburb of the city, close to the University of Southampton where his father, Timothy Champion, is a professor of archaeology.
As a youth, Champion's musical influences included Tom Waits, Nick Cave and traditional Irish folk music. He learned to play piano and violin when he was 8 and he learned to play the guitar when he was 12. He also has experience on the bass, and tin whistle. Before he joined Coldplay, Champion performed in a band called Fat Hamster.
Champion attended primary school at Portswood Primary School, secondary school at Cantell Maths and Computing College, and college at Peter Symonds College.
He attended Highfield Church.
Career
Coldplay[
Champion was the last of the four band members to join the ensemble on 31 July 1997. He took up the position as drummer with no prior experience, but quickly adjusted to fill the role.[1] In 1999, lead singer Chris Martin sacked Champion, but the band asked him to return soon after.[2]
In Coldplay, he is often regarded as the rationality of the group. They say of him: "Will does have a very sensible head on his shoulders and when it comes to making band decisions he's really good at putting valid points across and keeping everyone focused. He frequently has the casting vote and his decision can sometimes override the consensus!"[3] As Chris Martin has said in multiple interviews, "We [Coldplay] are all just working for Will Champion."
During the Viva la Vida Tour, Champion sang and performed an acoustic version of the song "Death Will Never Conquer". A version of the song was included on Coldplay's live album LeftRightLeftRightLeft. He has also performed lead vocals on a live version of "Til Kingdom Come" and the Life in Technicolor II b-side "The Goldrush".
Other projects[edit]
In Autumn 2004, Champion and Coldplay bassist Guy Berryman guested on A-ha keyboardist Magne Furuholmen's first solo album Past Perfect Future Tense.
Champion made a cameo appearance in an episode of the HBO series Game of Thrones titled "The Rains of Castamere".
Personal life
Champion's mother, Sara, a Doctor of Prehistoric Archaeology, died from cancer in 2000. The album Parachutes was dedicated to her.[4]
Champion was the first Coldplay member to marry: He married Marianne Dark, a teacher, in 2003. Their first child, a girl named Ava, was born on 28 April 2006. On 7 May 2008, Marianne gave birth to fraternal twins Juno and Rex.[5]
Champion is a lifelong fan of Southampton F.C. and has had a season ticket for many years.
Background information
Born 31 July 1978 (age 36)
Southampton, England
Genres Alternative rock
Occupation(s) Drummer, Percussionist, Musician, Multi-instrumentalist
Instruments Drums, vocals, percussion, timpani, glockenspiel, vibraphone, gong, bells, chimes, acoustic guitar, electric guitar, bass guitar, resonator guitar, banjo, violin, piano, keyboards, recorder
Years active 1995–present
Labels Parlophone, Capitol
Associated acts Coldplay
Notable instruments
Drums
Thank you
Wikipedia.
William Champion was born in Southampton, Hampshire, England, on 31 July 1978 and was brought up in the Highfield suburb of the city, close to the University of Southampton where his father, Timothy Champion, is a professor of archaeology.
As a youth, Champion's musical influences included Tom Waits, Nick Cave and traditional Irish folk music. He learned to play piano and violin when he was 8 and he learned to play the guitar when he was 12. He also has experience on the bass, and tin whistle. Before he joined Coldplay, Champion performed in a band called Fat Hamster.
Champion attended primary school at Portswood Primary School, secondary school at Cantell Maths and Computing College, and college at Peter Symonds College.
He attended Highfield Church.
Career
Coldplay[
Champion was the last of the four band members to join the ensemble on 31 July 1997. He took up the position as drummer with no prior experience, but quickly adjusted to fill the role.[1] In 1999, lead singer Chris Martin sacked Champion, but the band asked him to return soon after.[2]
In Coldplay, he is often regarded as the rationality of the group. They say of him: "Will does have a very sensible head on his shoulders and when it comes to making band decisions he's really good at putting valid points across and keeping everyone focused. He frequently has the casting vote and his decision can sometimes override the consensus!"[3] As Chris Martin has said in multiple interviews, "We [Coldplay] are all just working for Will Champion."
During the Viva la Vida Tour, Champion sang and performed an acoustic version of the song "Death Will Never Conquer". A version of the song was included on Coldplay's live album LeftRightLeftRightLeft. He has also performed lead vocals on a live version of "Til Kingdom Come" and the Life in Technicolor II b-side "The Goldrush".
Other projects[edit]
In Autumn 2004, Champion and Coldplay bassist Guy Berryman guested on A-ha keyboardist Magne Furuholmen's first solo album Past Perfect Future Tense.
Champion made a cameo appearance in an episode of the HBO series Game of Thrones titled "The Rains of Castamere".
Personal life
Champion's mother, Sara, a Doctor of Prehistoric Archaeology, died from cancer in 2000. The album Parachutes was dedicated to her.[4]
Champion was the first Coldplay member to marry: He married Marianne Dark, a teacher, in 2003. Their first child, a girl named Ava, was born on 28 April 2006. On 7 May 2008, Marianne gave birth to fraternal twins Juno and Rex.[5]
Champion is a lifelong fan of Southampton F.C. and has had a season ticket for many years.
Background information
Born 31 July 1978 (age 36)
Southampton, England
Genres Alternative rock
Occupation(s) Drummer, Percussionist, Musician, Multi-instrumentalist
Instruments Drums, vocals, percussion, timpani, glockenspiel, vibraphone, gong, bells, chimes, acoustic guitar, electric guitar, bass guitar, resonator guitar, banjo, violin, piano, keyboards, recorder
Years active 1995–present
Labels Parlophone, Capitol
Associated acts Coldplay
Notable instruments
Drums
Thank you
Wikipedia.
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Posted in
What do you think?
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27th March 2015, 11:29 AM
matthewvacc wrote on 27th March 2015 11:23 AM:
No, you should definitely use that sexy milkshake
opps, I posted it twice nwo but it was 3 times.....
1
Posted in
What do you think?
•
27th March 2015, 11:29 AM
matthewvacc wrote on 27th March 2015 11:23 AM:
No, you should definitely use that sexy milkshake
Lol
1
Posted in
What do you think?
•
27th March 2015, 11:29 AM
matthewvacc wrote on 27th March 2015 11:23 AM:
No, you should definitely use that sexy milkshake
Lol
1
Posted in
What do you think?
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27th March 2015, 11:15 AM
Use this really cute photo of a panda. http://www.wallpaperfo.com/thumbnails/detail/20120428/animals deviantart panda bears artwork apofiss 1680x1050 wallpaper_www.wallpaperfo.com_69.jpg
Or u should put a photo of you.
Or any of these cute pictures
http://p1.pichost.me/i/25/1485211.jpg
http://www.rygestop.co/wp-content/uploads/2015/01/Panda-Cute-Picture-Animation-HD-Wallpaper.jpg
http://www.rantlifestyle.com/wp-content/uploads/2014/07/Cute-Panda-Bears-animals-34916406-965-602.jpg
http://pictures.thewebawards.com/1000/68/A-Baby-Panda-Falling-Off-A-Slide.jpg
(Okay the last one was just really funny)
Or u should put a photo of you.
Or any of these cute pictures
http://p1.pichost.me/i/25/1485211.jpg
http://www.rygestop.co/wp-content/uploads/2015/01/Panda-Cute-Picture-Animation-HD-Wallpaper.jpg
http://www.rantlifestyle.com/wp-content/uploads/2014/07/Cute-Panda-Bears-animals-34916406-965-602.jpg
http://pictures.thewebawards.com/1000/68/A-Baby-Panda-Falling-Off-A-Slide.jpg
(Okay the last one was just really funny)
1
Posted in
Girls looking at me in real
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26th March 2015, 06:21 PM
Sir Ixk4osxi wrote on 25th March 2015 10:03 AM:
He made a huge sentence, so I didn't understand.
I'm only used to sentences like, "Tom is happy while he plays" etc.
The ones I'm not used to: "He is happy while plays and has grey hair and I'm sad" that's the kind of sentences I'm
not used to. A.K.A., long sentences with tiny details.
Short ones: A.K.A., short sentences with HUGE details.
I'm sorry if you think this is like school while spring break is happening. (for most of us)
I'm only used to sentences like, "Tom is happy while he plays" etc.
The ones I'm not used to: "He is happy while plays and has grey hair and I'm sad" that's the kind of sentences I'm
not used to. A.K.A., long sentences with tiny details.
Short ones: A.K.A., short sentences with HUGE details.
I'm sorry if you think this is like school while spring break is happening. (for most of us)
Yahhh....
Just a lil' confusing
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Posted in
hello i am sherlock
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26th March 2015, 04:36 PM
............
I am SOO not happy right now.
At all.
I am SOO not happy right now.
At all.
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Posted in
Sherlock120 banned?
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26th March 2015, 03:11 PM
Choc wrote on 26th March 2015 07:47 AM:
Yes, he has been bullying.
Yes, he needs to stop.
Yes, he's had many chances.
I do see a bit of hypocrisy here. And some users did bully him too.
I think we should be nice to him, even if he been mean to us.
Yes, people are going to say he bullied, got to many chances and blah.
He's not damn perfect.
So why does everyone think that Sherlock being banned is like some gold medal?
- Choc
Yes, he needs to stop.
Yes, he's had many chances.
I do see a bit of hypocrisy here. And some users did bully him too.
I think we should be nice to him, even if he been mean to us.
Yes, people are going to say he bullied, got to many chances and blah.
He's not damn perfect.
So why does everyone think that Sherlock being banned is like some gold medal?
- Choc
I totally AGREE!!! Nobody is perfect. Being Perfect is boring.
1
Posted in
Sherlock120 banned?
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26th March 2015, 03:02 PM
I totally agree with u. Sherlock is.. was with me a very long time ago. And Twixie that panda is on my home screen for my phone!!!
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Posted in
Us Girls.......
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23rd March 2015, 09:18 PM
This quote means something else then what u think it means. Compare the girl to a cellphone. Girls like to be talked to but if u hurt the girl u could end the relationship. I was really just bored so i posted it for no reason.
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