6th July 2020
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Damen do a favor

Made by randy in Suggestions

Master
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Seen 27th August 2023
6th July 2020, 10:41 PM



i feel like a week is too long for a mod to be revived considering it's a whole quarter of a month which makes it harder for them to reach time. A lot of the staff team agreed with this, and feel like it should be a 72 hour revive or a 96 hour revive. Either way, I think 3-4 days would be reasonable especially with the way NWO/CZ are targetting the mods right now. 4-5 Staff members have died due to people just targetting the mods when they aren't even involved, or just unfair deaths in general. Example when Shah was killed by DMT out of no where, also when I was weakened by someone w DMT eyes then later on 1 shotted by a sniper because of that. Yes be more careful, but I feel that the revival time should be lowered to 3 or 4 days. (dw about the stuff I said about julian because it was already reported on before I made that video). Anyways it'd be nice if you'd do this for us, or to at least consider it. Thank you for your time.
16

+1 by Varai, kensey, Baffed, Pic and 12 others
Me,myself,and I.

Thanks drakee

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7th July 2020, 07:49 AM

a week really isnt that long especially if you already met your quota, as a mod you already have the privilege of not being able to lose any accounts. dmt related deaths had to wait 7 days due to the current circumstances of there being no reviving unless its a mod being revived after 7 days. but this wouldn't normally happen. either way, wanting it shorter is useful in this case, but in others its op, since now mods could use their mains to fight in wars, or die however they want, then be revived 3 days later. pretty unbalanced if you ask me. if you haven't met your mod quota on your mod account, you could still be online on your alt, and count both accounts times by the end of the month. i don't control the seven day thing but I'm assuming its 7 days for a reason
1

+1 by randy

oreo
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Seen 27th July 2022
7th July 2020, 10:05 AM

julianhak wrote on 7th July 2020, 07:49 AM:
a week really isnt that long especially if you already met your quota, as a mod you already have the privilege of not being able to lose any accounts. dmt related deaths had to wait 7 days due to the current circumstances of there being no reviving unless its a mod being revived after 7 days. but this wouldn't normally happen. either way, wanting it shorter is useful in this case, but in others its op, since now mods could use their mains to fight in wars, or die however they want, then be revived 3 days later. pretty unbalanced if you ask me. if you haven't met your mod quota on your mod account, you could still be online on your alt, and count both accounts times by the end of the month. i don't control the seven day thing but I'm assuming its 7 days for a reason

How about you just revive ppl when they die regardless? Let ppl actually have fun with oldcp. Hah thats funny, "fun" and "oldcp" dont go good together rn. The saddest part of this all is the fact that u dont revive my main that died like 3 months ago, maybe more just because it was in combat? People like me are leaving this game because of 2 reasons.

1. Your revival system is so ass.

2. Extreamly hard to get weapons.
0

NotLorenzo

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Seen 27th July 2022
7th July 2020, 10:07 AM

Sorry, didnt mean to quote twice, but julian thats just the bitter truth
0

NotLorenzo

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Seen 10th August 2023
7th July 2020, 10:27 AM

KraveKid wrote on 7th July 2020, 10:05 AM:
Quote:
julianhak wrote on 7th July 2020, 07:49 AM:
a week really isnt that long especially if you already met your quota, as a mod you already have the privilege of not being able to lose any accounts. dmt related deaths had to wait 7 days due to the current circumstances of there being no reviving unless its a mod being revived after 7 days. but this wouldn't normally happen. either way, wanting it shorter is useful in this case, but in others its op, since now mods could use their mains to fight in wars, or die however they want, then be revived 3 days later. pretty unbalanced if you ask me. if you haven't met your mod quota on your mod account, you could still be online on your alt, and count both accounts times by the end of the month. i don't control the seven day thing but I'm assuming its 7 days for a reason
How about you just revive ppl when they die regardless? Let ppl actually have fun with oldcp. Hah thats funny, "fun" and "oldcp" dont go good together rn. The saddest part of this all is the fact that u dont revive my main that died like 3 months ago, maybe more just because it was in combat? People like me are leaving this game because of 2 reasons.
1. Your revival system is so ass.
2. Extreamly hard to get weapons.

being revived is a privilege, you know he doesnt have to revive us right? Like without him, we'd all be dead forever.
3

+1 by randy, sparrow and Warth

oreo
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Seen 27th July 2022
7th July 2020, 12:37 PM

Lark wrote on 7th July 2020, 10:27 AM:
Quote:
KraveKid wrote on 7th July 2020, 10:05 AM:
Quote:
julianhak wrote on 7th July 2020, 07:49 AM:
a week really isnt that long especially if you already met your quota, as a mod you already have the privilege of not being able to lose any accounts. dmt related deaths had to wait 7 days due to the current circumstances of there being no reviving unless its a mod being revived after 7 days. but this wouldn't normally happen. either way, wanting it shorter is useful in this case, but in others its op, since now mods could use their mains to fight in wars, or die however they want, then be revived 3 days later. pretty unbalanced if you ask me. if you haven't met your mod quota on your mod account, you could still be online on your alt, and count both accounts times by the end of the month. i don't control the seven day thing but I'm assuming its 7 days for a reason
How about you just revive ppl when they die regardless? Let ppl actually have fun with oldcp. Hah thats funny, "fun" and "oldcp" dont go good together rn. The saddest part of this all is the fact that u dont revive my main that died like 3 months ago, maybe more just because it was in combat? People like me are leaving this game because of 2 reasons.
1. Your revival system is so ass.
2. Extreamly hard to get weapons.
being revived is a privilege, you know he doesnt have to revive us right? Like without him, we'd all be dead forever.
He doesnt revive us anyway? lol?
1

+1 by sparrow
NotLorenzo

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7th July 2020, 01:53 PM

It's not exactly that the NWO are targetting mods; there were reasons for each of your deaths...

For example, Shah was on a hitlist, and had a bounty of 200k by someone.

Kace had helped declare war as well as was a strong enemy; currently only like 2 of us actually have OP health and trying to kill either Kace or Randy normally would be a suicide mission.

It's not that the NWO is just randomly deciding to target whoever; there are reasons behind what we do and those reasons stem from extreme neglect by our leaders.
4

+1 by randy and sparrow


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7th July 2020, 04:37 PM

julianhak wrote on 7th July 2020, 07:49 AM:
a week really isnt that long especially if you already met your quota, as a mod you already have the privilege of not being able to lose any accounts. dmt related deaths had to wait 7 days due to the current circumstances of there being no reviving unless its a mod being revived after 7 days. but this wouldn't normally happen. either way, wanting it shorter is useful in this case, but in others its op, since now mods could use their mains to fight in wars, or die however they want, then be revived 3 days later. pretty unbalanced if you ask me. if you haven't met your mod quota on your mod account, you could still be online on your alt, and count both accounts times by the end of the month. i don't control the seven day thing but I'm assuming its 7 days for a reason
It wouldn't really be OP because most of these wars seem to end pretty quickly other than the cz ones that appear to be going to last for months. It seems like most of the time mods stay out of wars but tend to get caught in the crossfire. Sometimes mods do fight, but its not like mods are a majority of any side's fighting force. Also, a lot of armed users who die in wars seem to get reranked and rearmed in less than a week. So reviving a mod account is no more op than just reranking someone on another account a few days after they died (heck, sometimes this even happens on the same day that the user died).

Also, you can't moderate from your alt. People aren't getting rank 3 on their alts for the week when their mod account dies. Transferring the time to meet the quota isn't the whole point of wanting a shorter revive time. The point is so that we can continue do our job (moderate) a little sooner than one week later.
1

+1 by kensey

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8th July 2020, 09:22 AM

Loki wrote on 7th July 2020, 04:37 PM:
Quote:
julianhak wrote on 7th July 2020, 07:49 AM:
a week really isnt that long especially if you already met your quota, as a mod you already have the privilege of not being able to lose any accounts. dmt related deaths had to wait 7 days due to the current circumstances of there being no reviving unless its a mod being revived after 7 days. but this wouldn't normally happen. either way, wanting it shorter is useful in this case, but in others its op, since now mods could use their mains to fight in wars, or die however they want, then be revived 3 days later. pretty unbalanced if you ask me. if you haven't met your mod quota on your mod account, you could still be online on your alt, and count both accounts times by the end of the month. i don't control the seven day thing but I'm assuming its 7 days for a reason
It wouldn't really be OP because most of these wars seem to end pretty quickly other than the cz ones that appear to be going to last for months. It seems like most of the time mods stay out of wars but tend to get caught in the crossfire. Sometimes mods do fight, but its not like mods are a majority of any side's fighting force. Also, a lot of armed users who die in wars seem to get reranked and rearmed in less than a week. So reviving a mod account is no more op than just reranking someone on another account a few days after they died (heck, sometimes this even happens on the same day that the user died).
Also, you can't moderate from your alt. People aren't getting rank 3 on their alts for the week when their mod account dies. Transferring the time to meet the quota isn't the whole point of wanting a shorter revive time. The point is so that we can continue do our job (moderate) a little sooner than one week later.

Ive never gotten revived or rearmed after i died, just lectured to be more careful, people like sled dont even notice me, and it seems like, they dont care for me, (as a user, nothing more).. just seems like im worthless to the game, just a low ranked scum. It took me 6 years to get a double saber, i only got armed in wars, i keep dying yet sled wont let me have imperial armor, the best rank ive got was hand guard, which didnt even last for 2 weeks because i died. I spent my lifes work on MLDAS but julian wont revive it, ( 500k+ on transforms on that acc) Then people act sad when somebody like me leaves, after the rudeness this game has brought to me, it really doesnt deserve my time. Some mods dont even do their job, theyre just too soft. After void sent me probably the worst possible thing he could have sent, so rude and disgusting, i tell mods, show them about it, and he doesnt even get banned, or kicked, nothing. But if i did that, hell id be ipbanned. This game should actually treat all people fairly no matter what the ranks are, unless its like damen and raindrop i could understand. But people tend to treat others differently based on their rank, which spoils the fun of ranks and tarnishes the purpose of oldcp, : To have fun.
0

NotLorenzo

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Seen 2nd August 2020
15th July 2020, 03:38 PM

I have an idea! If someone dies, they get demoted each time until they are a regular user and then they just re-spawn when they are killed.
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