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23rd August 2020, 06:48 PM
I've had some thinking over my last post, "Factory Reset", but I don't think that's what really needs to happen.
What's tons easier and makes much more sense is balance. If you simply balanced the game's assets so that things were all around a little more fair, there wouldn't be as much of a problem.
There should be a strict limit on things like OP health, sword damage, force powers, and rank powers. For example, no one should be literally unkillable. Even in Crimezone. It makes a huge imbalance and it starts a problem where everyone is suddenly getting more and more health to "rival" each other. The cycle continues until there are 4-5 people with INSANELY large health boosts.
As for sword damage, NO ONE SHOULD HAVE A "1 HIT WONDER" SWORD. It completely throws all balance out the window and basically means that no matter how good or bad someone is, it's just about the amount of damage they have on their sword, combined with how much health they have keeping them alive.
I'm not saying that extremely powerful health or swords can't exist I'm just saying that there should be a fair limit on them.
Same goes for force powers. Force choke is EXTREMELY powerful. Which makes sense; it's restricting the air from someone, which would kill them fairly quickly. But the thing about Force Choke is that it only kills someone if they're held for long enough. I think Force Choke shouldn't do damage, but rather, have about 10 seconds of holding before someone dies. Force lightning is weak; which doesn't make much sense. It should be buffed to do at least saber damage, considering how powerful an electric shock ACTUALLY is. Force push is fairly balanced by default, but it doesn't make much sense. Force push isn't supposed to be "force hold and move around", it's a force PUSH, meaning it simply PUSHES someone out of the way. I think this should be changed, so that people can't be dragged around by being force pushed. But it's not as big of a deal, would just be nice to see. Fire breath also deserves a huge buff along with fire weaponry. Fire is a powerful weapon. I believe there should even be a "burning" effect, so that when you're caught on fire, you slowly take normalsword damage, while if you're being hit by the fire alone, it should do saber damage and kill you the longer you stand in the way.
As for staff powers, there also needs to be a bit of a change. For things like the arrest system, you shouldn't be able to be arrested when you first join a room. Outside of the game, when you are arrested, you usually have a pretty good chance to resist arrest. I think this should be implement as to prevent people from having to do nothing but spam a command so that the moment you log in you get summoned to a jail you can't escape. Also, when someone is arrested, there should be a minimum sentence, depending on what that person did, so that they can be automatically released when their sentence is up. This removes the use of the /release command; meaning that you are preventing abuse, and also making things easier for knights or moderators.
These are just my thoughts on things that would balance the game. I think if these things were at least touched on, the crimezone and the game would all around improve.
What's tons easier and makes much more sense is balance. If you simply balanced the game's assets so that things were all around a little more fair, there wouldn't be as much of a problem.
There should be a strict limit on things like OP health, sword damage, force powers, and rank powers. For example, no one should be literally unkillable. Even in Crimezone. It makes a huge imbalance and it starts a problem where everyone is suddenly getting more and more health to "rival" each other. The cycle continues until there are 4-5 people with INSANELY large health boosts.
As for sword damage, NO ONE SHOULD HAVE A "1 HIT WONDER" SWORD. It completely throws all balance out the window and basically means that no matter how good or bad someone is, it's just about the amount of damage they have on their sword, combined with how much health they have keeping them alive.
I'm not saying that extremely powerful health or swords can't exist I'm just saying that there should be a fair limit on them.
Same goes for force powers. Force choke is EXTREMELY powerful. Which makes sense; it's restricting the air from someone, which would kill them fairly quickly. But the thing about Force Choke is that it only kills someone if they're held for long enough. I think Force Choke shouldn't do damage, but rather, have about 10 seconds of holding before someone dies. Force lightning is weak; which doesn't make much sense. It should be buffed to do at least saber damage, considering how powerful an electric shock ACTUALLY is. Force push is fairly balanced by default, but it doesn't make much sense. Force push isn't supposed to be "force hold and move around", it's a force PUSH, meaning it simply PUSHES someone out of the way. I think this should be changed, so that people can't be dragged around by being force pushed. But it's not as big of a deal, would just be nice to see. Fire breath also deserves a huge buff along with fire weaponry. Fire is a powerful weapon. I believe there should even be a "burning" effect, so that when you're caught on fire, you slowly take normalsword damage, while if you're being hit by the fire alone, it should do saber damage and kill you the longer you stand in the way.
As for staff powers, there also needs to be a bit of a change. For things like the arrest system, you shouldn't be able to be arrested when you first join a room. Outside of the game, when you are arrested, you usually have a pretty good chance to resist arrest. I think this should be implement as to prevent people from having to do nothing but spam a command so that the moment you log in you get summoned to a jail you can't escape. Also, when someone is arrested, there should be a minimum sentence, depending on what that person did, so that they can be automatically released when their sentence is up. This removes the use of the /release command; meaning that you are preventing abuse, and also making things easier for knights or moderators.
These are just my thoughts on things that would balance the game. I think if these things were at least touched on, the crimezone and the game would all around improve.
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23rd August 2020, 08:21 PM
skylinr1 wrote on 23rd August 2020, 07:46 PM:
Whole podt is basically saying "Buff us evil people and nerf good since frogs joined them."
No, it's not about Frogs joining good or anything to do with good or evil, it's about unbalance.
You don't have to leave an ignorant comment simply because you can't read.
Stone Mason/Lord of Wind
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Seen 23rd August 2023
23rd August 2020, 08:32 PM
Alatar wrote on 23rd August 2020, 08:21 PM:
Quote:
skylinr1 wrote on 23rd August 2020, 07:46 PM:
Whole podt is basically saying "Buff us evil people and nerf good since frogs joined them."
Whole podt is basically saying "Buff us evil people and nerf good since frogs joined them."
You don't have to leave an ignorant comment simply because you can't read.
Forest Boy
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23rd August 2020, 08:38 PM
skylinr1 wrote on 23rd August 2020, 08:32 PM:
Quote:
Alatar wrote on 23rd August 2020, 08:21 PM:
Quote:
skylinr1 wrote on 23rd August 2020, 07:46 PM:
Whole podt is basically saying "Buff us evil people and nerf good since frogs joined them."
Quote:
skylinr1 wrote on 23rd August 2020, 07:46 PM:
Whole podt is basically saying "Buff us evil people and nerf good since frogs joined them."
You don't have to leave an ignorant comment simply because you can't read.
force choke can kill someone in 10 seconds hell nah kid op and u want force push nerfed though and fire breatb buffed all evil stuff
Yes, but making the force choke unable to do damage until after the 10 seconds where you choke. Force push isn't that big of a deal. And also, not just fire breath, but also flamethrowers, which is primarily a weapon used by the good side.
Like I said. You should at least take the time to read what I said before writing me off for bias.
im not religious
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