Donec mors nos separaveri
Member
1,013 posts
3,385
Seen 31st August 2023
29th August 2020, 11:30 AM
Hello,
I wanted to pitch an idea that I think would make P3D more interactive and fun for those who play it:
P3D NPC's.
The P3D map is pretty big, with lots of locations to see, but other than mining, there's really no purpose to the game. I feel like NPC's who would do stuff like give you quests in exchange for ore rewards, challenge you to duels, or even just give you dialogs, would make the game more like an adventure.
Plus, if you add enough quests, all linking to each other, you can make an actual story mode to the game, like Skyrim, and I honestly think that would be incredibly cool.
So, yeah
I wanted to pitch an idea that I think would make P3D more interactive and fun for those who play it:
P3D NPC's.
The P3D map is pretty big, with lots of locations to see, but other than mining, there's really no purpose to the game. I feel like NPC's who would do stuff like give you quests in exchange for ore rewards, challenge you to duels, or even just give you dialogs, would make the game more like an adventure.
Plus, if you add enough quests, all linking to each other, you can make an actual story mode to the game, like Skyrim, and I honestly think that would be incredibly cool.
So, yeah
Daymen
Administrator
5,165 posts
37,117
Seen 23rd June 2024
29th August 2020, 11:59 AM
This is a goal for me, its technically quite a challenge but Im exploring different ways to do it. I wanna make sure its solid and not glitchy like in LeoRPG.
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
Koba
Master
282 posts
1,117
Seen 31st August 2023
29th August 2020, 12:19 PM
Damen wrote on 29th August 2020, 11:59 AM:
This is a goal for me, its technically quite a challenge but Im exploring different ways to do it. I wanna make sure its solid and not glitchy like in LeoRPG.
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
Bro you should add bosses to P3D, just big monsters or animals that spawn in a certain place and that players go to kill. You can do some easy to kill and some that you need like 5 players to kill! You could put them to respawn every 10 minutes and they drop ores when you kill them. And to make it even more interesting you could add that they have a chance of 1/1000 or depending on which boss if it is harder or easier to drop armors or special weapons! And like a 1/10000 chance that you get the pet of them when you kill a monster, that means the same create but in a small size that follows you
Donec mors nos separaveri
Member
1,013 posts
3,385
Seen 31st August 2023
29th August 2020, 12:51 PM
Damen wrote on 29th August 2020, 11:59 AM:
This is a goal for me, its technically quite a challenge but Im exploring different ways to do it. I wanna make sure its solid and not glitchy like in LeoRPG.
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
I have no doubts that you can make a solid and legit NPC system.
You could consider a single player story mode, in which the rewards you earn, like weapons, ores or other items, could transfer over to the multiplayer world. Or you could just stick to a multiplayer one. Your choice, really.
Member
56 posts
206
Seen 16th July 2023
31st August 2020, 01:50 PM
si
Creeper, aw man, so we go back in the mine, grab our pickaxe swingin' out side to side, side, side to side, this task a grueling one, hope to find some diamonds tonight, night, night, diamons tonight, heads up, you hear a sound, turn around, and look up, total shock, fills your body, oh no it's you again, i can never forget those eyes, eyes, eyes. Eyes, eyes, eyes, eyes, cause baby tonight, the creepers tryin' to steal all our stuff again, cause baby tonight, grab your pick shovel and bolt again, bolt again, and run run, until it's done done, until the sun comes up in the morn', cause baby tonight, the creepers tryin' to steal all our stuff again, stuff again, just when you think you're safe, overear some hissing from right behind, right, right behind, that's a nice life you have, shame it's gotta end this time, time time time, time, time time time, blows up, then your health bar drops, and you could use one up, get inside, don't be tardy, so know you're stuck in these half, a heart is left, but don't die, die, die, die , die, die, die, cause baby tonight, the creepers tryin' to steal all our stuff again, cause baby tonight, your grab, your pick shovel and bolt again, bolt again, and run, run, until it's done, done, until the sun comes up in the morn', cause baby tonight, the creepers tryin' to steal all our stuff again, Mc creepers, you're mine, haha, dig up diamonds, craft those diamonds, make some armor, get it baby, go and forge that like, you so mlg pro, the sword's made of diamond, so come at me bro, huh?, training in your room, under the torchlight, hone that form, to get you ready, for the big fight, every single day, and the whole day, creepers out prowlin', alright, look at me, look at you, take my revenge, that's what i'm gonna do, i'm a warrior baby, what else is new, and my blade's gonna tear through you, bring it, cause baby tonight, the creepers tryin' to steal all our stuff again, gather your stuff, yeah, let's take back the world, yeah baby, tonight, grab your sword, armor and go (it's on), take your revenge (whoo) ooooo'o, so fight, fight, like it's the last, last, night, of your life, life, show them your bite (whoo), cause baby tonight, the creepers tryin' to steal all our stuff again, cause baby tonight, you grab your pick shovel, and bolt again, bolt again gain, woo, and run, run, until it's done, done, until the sun comes up in the morn', cause baby tonight, come on swing your sword up high, the creepers tryin' to steal all our stuff again, come on, jab your sword down low, woo.
2,542 posts
3,622
Seen 30th August 2023
31st August 2020, 07:16 PM
Damen wrote on 29th August 2020, 11:59 AM:
This is a goal for me, its technically quite a challenge but Im exploring different ways to do it. I wanna make sure its solid and not glitchy like in LeoRPG.
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
If its a single player game, its easy. Add multiplayer then it becomes hard with pathfinding sync etc
Although I am no longer active, what if in a future update you made a single player story mode for p3d with NPC's?