25th June 2022
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New Health/Force Formula

Made by Damen in Penguin3D

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25th June 2022, 02:57 PM

I'm testing out a new formula for calculating health and force

The idea is that instead of health/strength increasing linearly (in a straight line), it increases in a curve like this



Health and force will increase less as strength increases

The formula if interested:
SHC = 2000
health = easeOutQuart(strength / SHC, 0, strength / SHC, (strength / SHC) ^ 1.8 )

I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players

Please give feedback, maybe its too much or too little?

15

+1 by Foxel, EpicAnimatorGuy, Kara, Radaghast and 11 others

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25th June 2022, 03:07 PM

I think perhaps it starts to max out a little too low. But I also wouldn’t change it too much. At the same time, I have no idea what other peoples health is like so I really can’t judge. Everyone shouldn’t be too close together health wise but they shouldn’t be too far apart either.

Come to Battle of Wizlocks instead of doing math BTW.
4

+1 by Feanor and Driuk

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25th June 2022, 05:22 PM

Much better! Keep it like this!
3

+1 by basedbag, Feanor and Driuk

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25th June 2022, 10:08 PM

Feedback: Okay so most of users are under 10k users with 50k+ (example) get their strength thanks to CZ and now it is more difficult for the weak players am I wrong?
like when you are above 3k s you get like <0.01 strength per kill even if you kill strong opponents
3

+1 by Stoneclash, Driuk and Sananns





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25th June 2022, 11:12 PM

Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Don't you mean:
I also want everyone to be OP because there's a whole lot that can be done against 50k+ strength players

Instead of making it more difficult to be strong, why not make it easier, to make things fair? or give everyone guns
also strength should increase the damage of melee weapons and powers
2

+1 by Feanor and Driuk

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26th June 2022, 01:52 AM

Alatar wrote on 25th June 2022, 05:22 PM:
Much better! Keep it like this!

Normie.
-1

-1 by turquito10
"Deceased now, are the gold days that once ran through my veins"

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26th June 2022, 08:57 AM

StoneClash wrote on 25th June 2022, 11:12 PM:
Quote:
Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Don't you mean:
I also want everyone to be OP because there's a whole lot that can be done against 50k+ strength players
Instead of making it more difficult to be strong, why not make it easier, to make things fair? or give everyone guns
also strength should increase the damage of melee weapons and powers

Giving everyone guns would just make things worse.
2

+1 by Feanor and Driuk

Quote:
Lol and fart

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26th June 2022, 02:54 PM

harry15514 wrote on 26th June 2022, 08:57 AM:
Quote:
StoneClash wrote on 25th June 2022, 11:12 PM:
Quote:
Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Don't you mean:
I also want everyone to be OP because there's a whole lot that can be done against 50k+ strength players
Instead of making it more difficult to be strong, why not make it easier, to make things fair? or give everyone guns
also strength should increase the damage of melee weapons and powers
Giving everyone guns would just make things worse.
I agree, if everyone had guns the game would be an entire chaos
1

+1 by Driuk





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27th June 2022, 01:19 AM

nah it will be fun, trust me ;)
it will make P3D more active
maybe not by giving everyone guns, but making it worthwhile to gain strength
1

+1 by Feanor

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28th June 2022, 07:33 PM

Damen wrote on 25th June 2022, 02:57 PM:
I'm testing out a new formula for calculating health and force
The idea is that instead of health/strength increasing linearly (in a straight line), it increases in a curve like this
Health and force will increase less as strength increases
The formula if interested:
SHC = 2000
health = easeOutQuart(strength / SHC, 0, strength / SHC, (strength / SHC) ^ 1.8 )
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Please give feedback, maybe its too much or too little?
Oh wow this is cool, the calculation before which was
(HH/4)+((HH-(HH/4))*(S/SINC)=H
This is much cooler, I might make another formula for this.
Note: SINC is what I called SHC and it means Strength Increment. It's actually the same number which is amazing how my original calculator was so accurate.
Update: Ok formula is kinda working idk how EOC is calculated
1

+1 by Feanor

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