25th June 2022
138 views
138 views
New Health/Force Formula
Daymen
Administrator
5,165 posts
37,117
Seen 23rd June 2024
25th June 2022, 02:57 PM
I'm testing out a new formula for calculating health and force
The idea is that instead of health/strength increasing linearly (in a straight line), it increases in a curve like this
Health and force will increase less as strength increases
The formula if interested:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
The idea is that instead of health/strength increasing linearly (in a straight line), it increases in a curve like this
Health and force will increase less as strength increases
The formula if interested:
SHC = 2000
health = easeOutQuart(strength / SHC, 0, strength / SHC, (strength / SHC) ^ 1.8 )
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Please give feedback, maybe its too much or too little?
Queen of Vultures
Administrator
1,641 posts
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Seen 31st August 2023
25th June 2022, 03:07 PM
I think perhaps it starts to max out a little too low. But I also wouldn’t change it too much. At the same time, I have no idea what other peoples health is like so I really can’t judge. Everyone shouldn’t be too close together health wise but they shouldn’t be too far apart either.
Come to Battle of Wizlocks instead of doing math BTW.
Come to Battle of Wizlocks instead of doing math BTW.
Living life in Survival
News Reporter
263 posts
562
Seen 30th August 2023
25th June 2022, 10:08 PM
Feedback: Okay so most of users are under 10k users with 50k+ (example) get their strength thanks to CZ and now it is more difficult for the weak players am I wrong?
like when you are above 3k s you get like <0.01 strength per kill even if you kill strong opponents
like when you are above 3k s you get like <0.01 strength per kill even if you kill strong opponents
25th June 2022, 11:12 PM
Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
I also want everyone to be OP because there's a whole lot that can be done against 50k+ strength players
Instead of making it more difficult to be strong, why not make it easier, to make things fair? or give everyone guns
also strength should increase the damage of melee weapons and powers
Ya Daddy.
1,046 posts
4
Seen 31st August 2023
26th June 2022, 01:52 AM
Alatar wrote on 25th June 2022, 05:22 PM:
Much better! Keep it like this!
Normie.
"Abso • lutely not a Pe • do"!
CEO of Lorefiix
Master
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Seen 17th November 2024
26th June 2022, 08:57 AM
StoneClash wrote on 25th June 2022, 11:12 PM:
Quote:
Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
I also want everyone to be OP because there's a whole lot that can be done against 50k+ strength players
Instead of making it more difficult to be strong, why not make it easier, to make things fair? or give everyone guns
also strength should increase the damage of melee weapons and powers
Giving everyone guns would just make things worse.
Quote:
Lol and fart
Living life in Survival
News Reporter
263 posts
562
Seen 30th August 2023
26th June 2022, 02:54 PM
harry15514 wrote on 26th June 2022, 08:57 AM:
Quote:
StoneClash wrote on 25th June 2022, 11:12 PM:
Quote:
Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Quote:
Damen wrote on 25th June 2022, 02:57 PM:
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
I also want everyone to be OP because there's a whole lot that can be done against 50k+ strength players
Instead of making it more difficult to be strong, why not make it easier, to make things fair? or give everyone guns
also strength should increase the damage of melee weapons and powers
Giving everyone guns would just make things worse.
Valiant
Master
790 posts
1,336
Seen 31st August 2023
28th June 2022, 07:33 PM
Damen wrote on 25th June 2022, 02:57 PM:
I'm testing out a new formula for calculating health and force
The idea is that instead of health/strength increasing linearly (in a straight line), it increases in a curve like this
Health and force will increase less as strength increases
The formula if interested:
SHC = 2000
health = easeOutQuart(strength / SHC, 0, strength / SHC, (strength / SHC) ^ 1.8 )
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Please give feedback, maybe its too much or too little?
The idea is that instead of health/strength increasing linearly (in a straight line), it increases in a curve like this
Health and force will increase less as strength increases
The formula if interested:
SHC = 2000
health = easeOutQuart(strength / SHC, 0, strength / SHC, (strength / SHC) ^ 1.8 )
I also want everyone to be less OP because there's not a whole lot that can be done against 50k+ strength players
Please give feedback, maybe its too much or too little?
(HH/4)+((HH-(HH/4))*(S/SINC)=H
This is much cooler, I might make another formula for this.
Note: SINC is what I called SHC and it means Strength Increment. It's actually the same number which is amazing how my original calculator was so accurate.
Update: Ok formula is kinda working idk how EOC is calculated
Fable
Valiant