Posted in
THANKS FOR 10 YEARS
•
25th May 2023, 05:56 PM
Usually, I don't get too artsy fartsy with these types of posts but considering how DSGHQ was a community I grew up with during my childhood I'd say it deserves a proper sendoff in the proper spirit it deserves.
I remember way back in 2014 I joined the community due to the game advertising it was a club penguin game based on the old days and thought it was fun times to mess around with. Remember dearly how the first few sessions in game was spent LARPING house with some girl named Skylark and how I tried rizzing her up under the pseudonym 'bashysmelly' (Just to mention, that name came from me watching a Lonniedoes Dumb Ways to Die video)
Getting involved with the lore of the game after realizing there was something akin to it, I had a lot of fun roleplaying. I remember how I used to stay up on school nights just to attend those grindy events and competitions for roles like moderator, knight, detective, etc. I think to this day I still have never attained a moderator position (LOWKEY FEEL ROBBED DAMEN). One of my fondest memories of the game was when I won the Black Guard competition as that was my first ever role that I lowkey took seriously at 12-13 years of age; I remember how most of my laptops couldn't even run the game properly so most of the time I was lagging out from the high amount of ping and server toll. I won't lie, I still wonder what's up with Mikomi sometimes when I play these games.
I'd like to thank everybody in the community who's been around since 2014-15 and who I made dear friends with. Naming all of you would be a hassle, but you're in my heart and mind. But there's one guy I'd definitely wanna mention personally...
I'd personally love to extend this out to Gamer who I grew up with in the community and still are brothers to this day. Funny how it all started on a club penguin game and then progressed into joining an Assassins Creed group on ROBLOX where I had to log onto your account to pass Phase training. Ig the only thing that is a peeve about you is that you still bring up that Freddy Fazbear doll I brought up on Tinychat: STOP BRINGING IT UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! On a serious note, I'm happy to have met you here and consider you a brother through and through, especially with recent events that you brought up in my DMS. Our bond means a lot and would take a lot more than this post to explain so I'll leave it on this short note.
As much as I never personally knew Damen or had a bond with him; probably cause at some low points I felt robbed out of Crimezone, I'd still like to thank you for making a substantial part of my childhood over these years with your creativity and dedication to this project. It might've ended on a downturn for sure; but I'll always remember you as the smart game developer who made some of the greatest pieces during the mid 2010's: LeoRPG, Snaildom, OldCP.biz and Penguin3D. Gonna be honest, I was really amazed how you successfully managed to wring in Crimezone into the game in a way that seemed supernatural back then to my kid brain; you have serious talent.
Thank you everyone for all these years! I'll never forget the memories I cherish here.
Reach me out on Discord if you wanna reconnect and talk about old memories about the community. I'm also on Shapiro (you all know if ur there):
Capo#6359
To end this post off; here's a poem written by the Dogmeat General Zhang Zongchang titled: 'Praying for Rain':
The sky god is also named Zhang
Why does he make life hard for me
If it doesn’t rain in three days
I’ll demolish your temple
Then I’ll have cannons bombard your mom
I remember way back in 2014 I joined the community due to the game advertising it was a club penguin game based on the old days and thought it was fun times to mess around with. Remember dearly how the first few sessions in game was spent LARPING house with some girl named Skylark and how I tried rizzing her up under the pseudonym 'bashysmelly' (Just to mention, that name came from me watching a Lonniedoes Dumb Ways to Die video)
Getting involved with the lore of the game after realizing there was something akin to it, I had a lot of fun roleplaying. I remember how I used to stay up on school nights just to attend those grindy events and competitions for roles like moderator, knight, detective, etc. I think to this day I still have never attained a moderator position (LOWKEY FEEL ROBBED DAMEN). One of my fondest memories of the game was when I won the Black Guard competition as that was my first ever role that I lowkey took seriously at 12-13 years of age; I remember how most of my laptops couldn't even run the game properly so most of the time I was lagging out from the high amount of ping and server toll. I won't lie, I still wonder what's up with Mikomi sometimes when I play these games.
I'd like to thank everybody in the community who's been around since 2014-15 and who I made dear friends with. Naming all of you would be a hassle, but you're in my heart and mind. But there's one guy I'd definitely wanna mention personally...
I'd personally love to extend this out to Gamer who I grew up with in the community and still are brothers to this day. Funny how it all started on a club penguin game and then progressed into joining an Assassins Creed group on ROBLOX where I had to log onto your account to pass Phase training. Ig the only thing that is a peeve about you is that you still bring up that Freddy Fazbear doll I brought up on Tinychat: STOP BRINGING IT UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! On a serious note, I'm happy to have met you here and consider you a brother through and through, especially with recent events that you brought up in my DMS. Our bond means a lot and would take a lot more than this post to explain so I'll leave it on this short note.
As much as I never personally knew Damen or had a bond with him; probably cause at some low points I felt robbed out of Crimezone, I'd still like to thank you for making a substantial part of my childhood over these years with your creativity and dedication to this project. It might've ended on a downturn for sure; but I'll always remember you as the smart game developer who made some of the greatest pieces during the mid 2010's: LeoRPG, Snaildom, OldCP.biz and Penguin3D. Gonna be honest, I was really amazed how you successfully managed to wring in Crimezone into the game in a way that seemed supernatural back then to my kid brain; you have serious talent.
Thank you everyone for all these years! I'll never forget the memories I cherish here.
Reach me out on Discord if you wanna reconnect and talk about old memories about the community. I'm also on Shapiro (you all know if ur there):
Capo#6359
To end this post off; here's a poem written by the Dogmeat General Zhang Zongchang titled: 'Praying for Rain':
The sky god is also named Zhang
Why does he make life hard for me
If it doesn’t rain in three days
I’ll demolish your temple
Then I’ll have cannons bombard your mom
12
Posted in
DSGHQ Shutting Down
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24th May 2023, 06:08 PM
Im not gonna lie i grew up with this community and dont regret it 1 bit
Thx for making my childhood Damen
Thx for making my childhood Damen
14
Posted in
DEBATE: Best Kind of Chocolate
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9th July 2022, 11:41 PM
milk chocolate is just sugars wth dark chocolate all the way for the authentic taste
0
Posted in
P3D Combat System, improvements
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2nd June 2022, 05:31 PM
After the recent invasion on Das being such a frustrating sludge fest with how broken the combat is on P3D and my patience running dry, I feel like addressing how rudimentary and unpolished the game's combat is and how it could be improved in a future update(s). I'll list down three bullet points that I find are problems with it:
1. The movement controls for combat are way too clunky especially when you're chaining together moves such as running, jumping, or flying. This could be fixed by making the player characters move more snappily in-game and better response time for moves to be executed. It's also a much more apparent issue when you're trying to get outta the water and fly with the jet pack, you have to take a long time to even manage to fly up with it to trek ground.
I think a great way to see how the movement should be done is to look at the first LeoRPG: the gameplay, while chaotic, was so fluid and fun because it was tailored to accommodate the wave spam of enemies for each of the game modes, even if the characters did move like they were on ice sometimes. This was improved on in LeoRPG 2 as well which improved on the sluggish controls and made it even snappier.
This is also helped by the fact that LeoRPG's combat borrows a lot from Uncharted which was frankly a very smart move on Damen given how smooth that game's combat is. I think going back to that system and fine-tuning it for P3D might be the solution to fix the clunkiness and ensure smoother movements. It could even beat LeoRPG's combat by implementing a proper melee fighting system!
2. There's no lock-on feature for engaging somebody in combat, you're just forced to swing around madly... This is centered towards melee combat mostly, but it also applies to gun combat with how slow and clunky sensitivity is for aiming with a blaster. Seriously, the solution for this would be to literally add one so combat's more fluid in-game, especially with a 3D engine. It doesn't have to be overly complex, just add one that works and doesn't mess with the core gameplay. A great idea is to take from TPS shooters and sword fighting games that tend to have such systems involved for easier play.
3. The balance is just very off and there's no incentive to actually improve upon it, instead just buffing everybody so unreasonably high that it ruins combat fights ingame. I get that there are lore reasons for some beings to be powerful and other reasons where it's there as rewards for ardeous grinding and all, but there's no stop to how powerful one can make themselves and it becomes a measuring contest on who's the most insufferable prick that takes this too seriously. The point of the combat should be to have fun, it shouldn't be an unfair riding contest where you get access to the strongest and buffest tools in the game because you've got connections with staff and create members (I'm looking at CZ specifically, both evil and good).
This frustrations on the system and community more than the combat because it contributes to a lot of the balancing issues everybody complains about and experiencing it isn't really fun. It also contributes to a very toxic attitude for ugly people who find pleasure in ruining others' fun and taking themselves too seriously. It also discourages people from interacting with crafting new weapons and armor, because the ones in the store won't even match up to the health and strength people have. It sucks that we have to resort to this; disregarding the current system to end up with something OP and broken that contributes to the aforementioned toxicity.
Do consider these for a future update, they would be great quality of life improvements to combat.
1. The movement controls for combat are way too clunky especially when you're chaining together moves such as running, jumping, or flying. This could be fixed by making the player characters move more snappily in-game and better response time for moves to be executed. It's also a much more apparent issue when you're trying to get outta the water and fly with the jet pack, you have to take a long time to even manage to fly up with it to trek ground.
I think a great way to see how the movement should be done is to look at the first LeoRPG: the gameplay, while chaotic, was so fluid and fun because it was tailored to accommodate the wave spam of enemies for each of the game modes, even if the characters did move like they were on ice sometimes. This was improved on in LeoRPG 2 as well which improved on the sluggish controls and made it even snappier.
This is also helped by the fact that LeoRPG's combat borrows a lot from Uncharted which was frankly a very smart move on Damen given how smooth that game's combat is. I think going back to that system and fine-tuning it for P3D might be the solution to fix the clunkiness and ensure smoother movements. It could even beat LeoRPG's combat by implementing a proper melee fighting system!
2. There's no lock-on feature for engaging somebody in combat, you're just forced to swing around madly... This is centered towards melee combat mostly, but it also applies to gun combat with how slow and clunky sensitivity is for aiming with a blaster. Seriously, the solution for this would be to literally add one so combat's more fluid in-game, especially with a 3D engine. It doesn't have to be overly complex, just add one that works and doesn't mess with the core gameplay. A great idea is to take from TPS shooters and sword fighting games that tend to have such systems involved for easier play.
3. The balance is just very off and there's no incentive to actually improve upon it, instead just buffing everybody so unreasonably high that it ruins combat fights ingame. I get that there are lore reasons for some beings to be powerful and other reasons where it's there as rewards for ardeous grinding and all, but there's no stop to how powerful one can make themselves and it becomes a measuring contest on who's the most insufferable prick that takes this too seriously. The point of the combat should be to have fun, it shouldn't be an unfair riding contest where you get access to the strongest and buffest tools in the game because you've got connections with staff and create members (I'm looking at CZ specifically, both evil and good).
This frustrations on the system and community more than the combat because it contributes to a lot of the balancing issues everybody complains about and experiencing it isn't really fun. It also contributes to a very toxic attitude for ugly people who find pleasure in ruining others' fun and taking themselves too seriously. It also discourages people from interacting with crafting new weapons and armor, because the ones in the store won't even match up to the health and strength people have. It sucks that we have to resort to this; disregarding the current system to end up with something OP and broken that contributes to the aforementioned toxicity.
Do consider these for a future update, they would be great quality of life improvements to combat.
5
Posted in
MY RESPONSE TO THE DAS INVASION
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1st June 2022, 05:23 PM
ORBAY AND HIS ALLIES ARE CHARLATANS WHO NEED GODS POWERS TO TAKE ME DOWN. GET YOUR MEASUREMENTS FOR A CASKET, SEE YOU ON THE BATTLEFIELD...SCOUNDREL............
5