DamenSpike Games HQ Wiki
Warhelm
Change History of Wiki:Warhelm
17TH AUGUST 2021 BY
DAMEN
, BODY: 1274D06FE12C39DC91C1E53ACB963495 , PROPS: 54268C590A9FCA8FCB7E4EAD9A1E053E
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(11) "Warhelm 3.0"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(5) "Damen"
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Attack User
Makes bots attack the stated user/warhelm attackuser [username] [tag]
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm clear [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Summon
Make bots come to your room / position immediately/warhelm summon [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: 917AE1A70D96F8DC7FA096A1A4348B00 , PROPS: 54268C590A9FCA8FCB7E4EAD9A1E053E
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(11) "Warhelm 3.0"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(5) "Damen"
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Attack User
Makes bots attack the stated user/warhelm attackuser [username] [tag]
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Summon
Make bots come to your room / position immediately/warhelm summon [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: 6A6DE7DABD32AFCE747E4F884C5BC7CC , PROPS: 54268C590A9FCA8FCB7E4EAD9A1E053E
[RESTORE]
REASON FOR EDITS
Added summon
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(11) "Warhelm 3.0"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(5) "Damen"
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Attack User
Makes bots attack the stated user/warhelm attackuser [username] [tag]
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Summon
Make bots come to your room / position immediately/warhelm summon [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: 0C866C5065EEC6E535AB8B407938D9FA , PROPS: 54268C590A9FCA8FCB7E4EAD9A1E053E
[RESTORE]
REASON FOR EDITS
Added attackuser
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(11) "Warhelm 3.0"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(5) "Damen"
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Attack User
Makes bots attack the stated user/warhelm attackuser [username] [tag]
Arguments
1) Username (Text) (Required)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: BDF09119BCE21A9270742E8EE2372DB7 , PROPS: 54268C590A9FCA8FCB7E4EAD9A1E053E
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(11) "Warhelm 3.0"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(5) "Damen"
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: BDF09119BCE21A9270742E8EE2372DB7 , PROPS: 5BE2CE26DA5478D7172C4BAECFC54580
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(7) "Warhelm"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(5) "Damen"
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: BDF09119BCE21A9270742E8EE2372DB7 , PROPS: B476240AFCF632582AA61FE7E9E6003F
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(4) "game"
["info"]=>
array(7) {
["name"]=>
string(7) "Warhelm"
["title"]=>
string(10) "Bot System"
["devstartdate"]=>
string(0) ""
["released"]=>
string(0) ""
["developer"]=>
string(0) ""
["photo"]=>
string(31) "https://i.imgur.com/LdK8VRx.png"
["tested"]=>
string(0) ""
}
["title"]=>
string(7) "Warhelm"
}
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: E11425019C3367521B0E277348BE36B1 , PROPS: B8D12CF48382EE8547CBDCA7267B2C2E
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(7) "regular"
["info"]=>
array(0) {
}
["title"]=>
string(7) "Warhelm"
}
[sidebar]
[/sidebar]
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Warhelm
Bot System
Bot System
[/sidebar]
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: 3A0CD8DE7F046DD65A919843E5B15DFE , PROPS: B8D12CF48382EE8547CBDCA7267B2C2E
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(7) "regular"
["info"]=>
array(0) {
}
["title"]=>
string(7) "Warhelm"
}
[sidebar]
[/sidebar]
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
Warhelm
Bot System
Bot System
[/sidebar]
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
15TH AUGUST 2021 BY
DAMEN
, BODY: 7C4DE1FCA94FCA5DFB02031763D35B9E , PROPS: B8D12CF48382EE8547CBDCA7267B2C2E
[RESTORE]
REASON FOR EDITS
No reason given
PROPERTIES VAR DUMP
array(3) {
["type"]=>
string(7) "regular"
["info"]=>
array(0) {
}
["title"]=>
string(7) "Warhelm"
}
[sidebar]
[/sidebar]
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
The main command is /warhelm (/wh for short).
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID)
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?
[size=30Warhelm[/size]
Bot System
Bot System
[/sidebar]
Warhelm is the in-game bot system originally designed for Penguin3D. Its OldCP predecessor is Bot Regimen.
Current version
Warhelm 3.0 is the current version and it allows for melee bots to be spawned, given commands to attack, halt, get in a formation and wander around. Bots can attack based on clan ID and can be managed separately through tag ID's.
Keywords
Tag ID
Tag ID is automatically assigned and most of the time, the bot master does not need to worry about it. However, if the bot master wants to command groups of bots separately, he/she can assign separate tag ID's to groups of bos.Commands
The main command is /warhelm (/wh for short).
Inventory
Shows the amount of spawnable bots you have available./warhelm inventory
Spawn
Spawn a bot into the room/warhelm spawn [bot name] [amount] [tag]
Arguments
1) Bot Name (Text) (Case Sensitive) (Required)
2) Amount (Number) (Required)
3) Tag ID (Text) (Default = Your player ID)
Attack
Makes bots attack the stated clan/warhelm attack [clan] [tag]
Arguments
1) Clan (Text) (Default = Goods)
The clan of the users to attack (usually goods/evils)
2) Tag ID (Text) (Default = Your player ID)
Halt
Makes bots stop attacking/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Wander
Makes bots stop attacking and begin wandering randomly/warhelm wander [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Clear
Clears bots from room/warhelm halt [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Come
Make bots come to your position/warhelm come [tag]
Arguments
1) Tag ID (Text) (Default = Your player ID)
Line
Gets bots into line formation/warhelm line [tag] [spacing] [max row]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Spacing (Number) (Default = 3)
How far between each bot?
3) Max Row (Number) (Default = 10)
How many bots can go in a row before starting a new row behind?
Advance
Advances bots forward (by their rotation)/warhelm advance [tag] [speed] [distance]
Arguments
1) Tag ID (Text) (Default = Your player ID) (Use $ to skip)
2) Speed (Number) (Default = 2)
How fast should bots advance forward?)
3) Distance (Number) (Default = 30)
How far should bots advance forward before stopping?