22nd October 2021
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Magic

Made by Alatar in Suggestions

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Seen 30th May 2023
22nd October 2021, 10:43 PM

Now that Magic has been more widely introduced, I have a few ideas floating around about the different types of magic and how Wizards could be like personal beacons of said magic for others.

For starters; magic should not be exclusive to Wizards. But some of it should. Wizards are specifically natural masters of magic. And, if they have to train - it should be more interesting that the mind-numbingly boring process of grinding for strength, which is literally just a number that goes up that determines how many hits you can manage + how long you can use force. I will reserve my thoughts on the Strength system, but it should definitely be a far different system. I believe it would be a nice touch for there to be some basic magic where it is due.

For Evil, Black Magic. Black Magic has existed since the near dawn of Crimezone, and I still get a little nostalgia trip every time I see the words "Elka Umbra". I think Magic would need to be a little less accessible, as opposed to Strength, so it wasn't just in abundant amounts, but something you'd learn via a crimezone character or perhaps a Wizard. More on the wizard bit later. Likewise, White Magic could also exist. These would be the 2 simplest forms of magic.

While Black Magic would focus on more Offensive scale, White Magic would be the opposite. Black Magic would make you faster, give you damage increases, and fuel you a bit further when fighting, whereas White Magic would be far more defensive, perhaps having the chance to boost your health for a few seconds, shield yourself from damage, and possibly have parry moves or otherwise. These would be relatively simple. Grey Magic would be a combination of the 2, perhaps focusing on things like being able to be immune to push for a bit, not taking damage from lightning/fire, and becoming bulletproof temporarily, all at the cost of your speed of walking and attacks, and would drain your force while be used.

As for the Wizards, their forms of magic would be far more advanced and special.
Frostice Magic would focus heavily on slowing enemies down, freezing them in place, and possibly a far more offensive move. For instance, they could have the ability to freeze someone in place, which would highly increase their defense, and shield them from taking any form of damage from fire. This would give it a double use - for enemies, giving you a chance to stop an attacker, and for allies, keeping someone grounded. There could be an Ice Shield move, that defends from fire, but was extra vulnerable to things like lightning - same from the freeze move. As for offensive attacks, ice spikes are always a neat option. They could be shot from the hands/staff, piercing like an arrow, and perhaps could come out from the ground, like spikes that could be set to come up when the caster chooses. Possibly a "Snowstorm" type move, a form of force push that would push far harder as well as drain some damage from the cold.

Then, the Radium wizard. Radium is Radiation type attacks, so I assume it would work with things like Poison. As you can imagine, Poison would be an amazing detriment. Being able to slowly chip away at someone's health even after theyve run away would be extremely useful. Radium also works on the more technological side - perhaps Radium blasts from the wand, working like a pistol but doing more damage than the average blast pistol and draining the force of the user. As for more defensive moves, I imagine a sort of Radiation Field around the caster, anyone entering getting in a cloud of highly damaging gas, that would seep even past a gas mask.

An interesting thought for the Radium and Frostice - With a Radium Pickaxe mining in the Ice Caverns obtains Mithril, meaning they naturally would work together. Perhaps if a Radium magic caster and Frostice Magic Caster were to cast a spell together, perhaps by binding one another via a command or otherwise, together they could use each of their force to make Frostium spells (or something of the sort.) Just, both spells casting at the same time, like the Ice Spikes and the Gas Cloud, which would work well.

The Amethyst wizard is an interesting one. Amethyst seems to be tied to the Cosmos much like Vanadium. Therefore, Amethyst spells would be a little less grounded to the Earth. Amethyst I think would work with Nova type abilities - you get amethyst via the marshcave in Dorval, where the sky is said to be closer to Heaven. We have already have Nova Breath, which is a highly powerful spell, so I imagine Amethyst magic would focus heavily on powerful spells, yet would drain force extremely quickly, most out of the 4. Amethyst lightning would be interesting, a much more powerful lightning spell but draining the force far quicker. Given that Nova usually has to do with brightness, I imagine they could have bright type abilities - Lightning is one, but I imagine for a defensive spell one could blind the enemy in an extremely bright light. Amethyst could also allow one to see through others eyes, or look into the 4th dimension, as they would be naturally more awakened - perhaps even being more skilled in things like visions.

And lastly, Vanadium magic. Vanadium is found in the Molten Caverns, a place heavily focused on Heat, Fire, and Magic. Vanadium magic would be the second most powerful behind Vanadium and ahead of Radium. Vanadium is also based around the Cosmos, but it seems to be more focused on a darker side of things. Vanadium would obviously feature a stronger Red Fire, to tie into it's themes of heat. Vanadium also seems to be naturally inclined with Evil, so I imagine it would prioritize things like damage and offensive power. For other types of spells, I imagine it would be capable of things like explosions, perhaps like with the icespikes, a sort of detonated spot, maybe after selecting a spot for the invisible explosion to happen you could detonate it when needed. It seems like it'd be fitting for what it is. Perhaps lasers, like the sniper which uses Vanadium ammo. In conjunction with the Amethyst vision, perhaps Vanadium would allow you to shapeshift - change your form to the eyes of others. It would be fitting given that most of the shapeshifters are naturally evil anyways, and Vanadium is the evil wizard.

There could be a combination of the Amethyst and Vanadium spells as well, since they are both tied via the Cosmos. Another interesting thought would a sort of "Mega Spell". Only possible by the 4 wizards, each could combine their power to unleash some kind of piss off sky beam or something. Perhaps a Nuclear Freezing Atomic Bomb spell that is literally just a magical nuke. Would require a mass amount of force.

Each of the wizard's magic would be mastered by them, however by choosing apprentices they could teach others their magic - several already being trained in it themselves. (Pythas being skilled with Vanadium and Ice, Aule being skilled with Amethyst much like Lorien, etc.)

I know this is A LOT especially to find a way to make all of this insane mess work together but it would make battles much more interesting and overall just be an amazing system to play around with.
If you have any other spell ideas or magic based thoughts feel free to comment. That is if you read any of this. Everyone knows a post with more than 5 sentences is the equivalent of Shakespeare's life works.

Regards,
Alatar
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+1 by Varai, Loki, Miromeski, and 2 others
aaaaaaaaaaalatar

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23rd October 2021, 12:56 PM

This is really good. I think being a wizard type means sacrificing some magic for others. I like the ideas of elemental. They need to be balanced though, or else one side will be favored more. Excellent ideas!
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